/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using Opsive.BehaviorDesigner.Samples.SceneManagers;
using UnityEngine;
///
/// Restarts the hide and seek scene when the player enters the trigger.
///
public class HideSeekRestartTrigger : MonoBehaviour
{
[Tooltip("A reference to the scene manager.")]
[SerializeField] protected HideSeekSceneManager m_HideSeekSceneManager;
///
/// The player has entered the trigger.
///
/// The player (AI agents do not have a path generated near the trigger).
private void OnTriggerEnter(Collider other)
{
m_HideSeekSceneManager.Restart();
}
}
}