#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Conversions { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Description("Converts a Transform value to a GameObject value.")] [Shared.Utility.Category("Conversions")] public class ConvertTransformToGameObject : Action { [Tooltip("The Transform value to convert.")] [SerializeField] protected SharedVariable m_Value; [Tooltip("The variable that should be set to the converted GameObject value.")] [RequireShared] [SerializeField] protected SharedVariable m_StoreResult; /// /// Executes the task. /// /// The execution status of the task. public override TaskStatus OnUpdate() { if (m_Value.Value != null) { m_StoreResult.Value = m_Value.Value.gameObject; return TaskStatus.Success; } m_StoreResult.Value = null; return TaskStatus.Failure; } } } #endif