using UnityEngine; namespace LunaWolfStudiosEditor.ScriptableSheets.Shared { [System.Serializable] public class AssetPreviewSettings { [SerializeField] private bool m_Show = true; public bool Show { get => m_Show; set => m_Show = value; } [SerializeField] private ScaleMode m_ScaleMode = ScaleMode.ScaleToFit; public ScaleMode ScaleMode { get => m_ScaleMode; set => m_ScaleMode = value; } } }