using UnityEngine; namespace LunaWolfStudiosEditor.ScriptableSheets.Layout { public class PastePadContent : Content { public static class Window { public static readonly GUIContent Title = GetIconContent(EditorIcon.Edit, "Paste Pad", string.Empty); public class ContextMenu { public static readonly GUIContent New = new GUIContent("New"); public static readonly GUIContent Clear = new GUIContent("Clear"); public static readonly GUIContent Copy = new GUIContent("Copy"); public static readonly GUIContent Save = new GUIContent("Save"); public static readonly GUIContent WordWrap = new GUIContent("Word Wrap"); } } } }