using System; using Cielonos.MainGame.Characters; using SLSUtilities.General; using UnityEngine; namespace Cielonos.MainGame.Characters.Inventory.Collections { public partial class VipersFang : PassiveEquipmentBase { public override void OnObtained() { base.OnObtained(); Action onStartAttack = OnStartAttack; player.eventSm.onStartAttack.Add("VipersFang", onStartAttack.ToPrioritized()); } } public partial class VipersFang { private void OnStartAttack(AttackAreaBase attackArea, CharacterBase target, AttackResult attackResult) { float targetHealthPercentage = target.attributeSm["Health"] / target.attributeSm["MaximumHealth"]; float extraDamage = passiveAttributeData.itemAttributes["ExtraDamage"] * (1 - targetHealthPercentage); attackResult.attackValue.additionalFlatDamage += extraDamage; } } }