This product includes third-party software components: - lilToon by lilxyzw (MIT License) - https://github.com/lilxyzw/lilToon - Used Glitter feature from lilToon - Tony McMapface by Tomasz Stachowiak (MIT License) - https://github.com/h3r2tic/tony-mc-mapface - OIT by Till Davin (Apache License 2.0) - https://github.com/happy-turtle/oit-unity - Code Changes 1. Make it compatible with RenderGraph in Unity 6.0 or above. 2. Separate the buffer initialization logic to PreRenderPass. 3. Create a Depth buffer for OIT objects. 4. Remove the interface and move the OITLinkedList class to the pass class. 5. Add ‘Additive’ blending mode. 6. Change to use _ScreenSize. - GLSL Tonemappings by Damien Seguin (MIT License) - https://github.com/dmnsgn/glsl-tone-map - GT Tonemapping by yaoling1997 (MIT License) - https://github.com/yaoling1997/GT-ToneMapping