#ifndef POTA_TOON_GLOBAL_INPUT_INCLUDED #define POTA_TOON_GLOBAL_INPUT_INCLUDED #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" half _ScreenRimWidth; half4 _ScreenRimColor; TEXTURE2D_X(_PotaToonCharMask); #define MaxScreenRimDist _ScreenRimColor.a #endif