// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef TOON_CHARACTER_SHADOW_CS_HLSL #define TOON_CHARACTER_SHADOW_CS_HLSL // Generated from PotaToon.ToonCharShadow // PackingRules = Exact CBUFFER_START(ToonCharacterShadow) float4 _CharShadowParams; float4x4 _CharShadowViewProjM; float4 _CharShadowOffset0; float4 _CharShadowOffset1; float4 _CharShadowmapSize; float4 _CharTransparentShadowmapSize; float4 _CharShadowCascadeParams; float4 _BrightestLightDirection; uint _BrightestLightIndex; uint _UseBrightestLight; uint _IsBrightestLightMain; float _MaxToonBrightness; CBUFFER_END #endif