using UnityEngine; namespace ECE { [System.Serializable] public class EasyColliderRotateDuplicate { public enum ROTATE_AXIS { X, Y, Z, } public bool enabled; public ROTATE_AXIS axis; public int NumberOfDuplications = 4; public float StartRotation = 0.0f; public float EndRotation = 360f; public GameObject pivot; public GameObject attachTo; } }