using System; using UnityEngine; namespace ReadmeSystem { [CreateAssetMenu(fileName = "New_Readme.asset", menuName = "Readme")] public class Readme : ScriptableObject { public Texture2D icon; public string title; public Readme prevReadme; public Readme nextReadme; public Section[] sections; [HideInInspector] public bool isRoot = false; [Serializable] public class Section { [HideInInspector] public string name; public string heading; [TextArea(5,255)] public string text; public string linkText, url; } } }