using UnityEngine; using System.Collections; namespace MasterStylizedExplosion { [ExecuteInEditMode] public class BillBoardParticles : MonoBehaviour { public bool bTurnOver = false; void OnWillRenderObject() { if (Camera.main) { if (bTurnOver) transform.forward = Camera.main.transform.forward; else transform.forward = -Camera.main.transform.forward; } } } }