using Cielonos.MainGame.Characters;
using SLSUtilities.Feedback;
using UnityEngine;
namespace Cielonos.MainGame.Effects.Feedback
{
///
/// IFeedbackTimeProvider 的游戏层实现,从 SelfTimeSubmodule 和 TimeManager 读取时间缩放。
/// 每个角色的 FeedbackSubcontroller 持有一个实例,注入到 FeedbackPlayer 中。
///
public class CharacterFeedbackTimeProvider : IFeedbackTimeProvider
{
private readonly CharacterBase _character;
public CharacterFeedbackTimeProvider(CharacterBase character)
{
_character = character;
}
///
/// 全局时间缩放(TimeManager.globalTimeScale)。
///
public float GlobalTimeScale =>
TimeManager.Instance != null ? TimeManager.Instance.globalTimeScale.Value : 1f;
///
/// 分组时间缩放,根据角色 Fraction 返回对应的 TimeManager 通道值。
///
public float GroupTimeScale
{
get
{
if (TimeManager.Instance == null || _character == null) return 1f;
return _character.fraction switch
{
Fraction.Player => TimeManager.Instance.playerTimeScale.Value,
Fraction.AlliedMinion => TimeManager.Instance.alliedMinionTimeScale.Value
* TimeManager.Instance.nonPlayerTimeScale.Value,
Fraction.Enemy => TimeManager.Instance.enemyTimeScale.Value
* TimeManager.Instance.nonPlayerTimeScale.Value,
Fraction.Neutral => TimeManager.Instance.nonPlayerTimeScale.Value,
_ => 1f
};
}
}
///
/// 角色本地时间缩放(SelfTimeSubmodule.localTimeScale)。
///
public float LocalTimeScale =>
_character?.selfTimeSm?.localTimeScale?.Value ?? 1f;
///
/// 根据 FeedbackTimeSettings 组合各层级缩放计算实际 deltaTime。
///
public float GetDeltaTime(FeedbackTimeSettings settings)
{
if (settings == null || !settings.useTimeScale) return Time.unscaledDeltaTime;
float dt = Time.unscaledDeltaTime;
if (settings.affectedByGlobalTimeScale)
dt *= GlobalTimeScale;
if (settings.affectedByGroupTimeScale)
dt *= GroupTimeScale;
if (settings.affectedByLocalTimeScale)
dt *= LocalTimeScale;
return dt;
}
}
}