using Cielonos.MainGame.Characters; using SLSUtilities.Feedback; using UnityEngine; namespace Cielonos.MainGame.Effects.Feedback { /// /// IFeedbackTimeProvider 的游戏层实现,从 SelfTimeSubmodule 和 TimeManager 读取时间缩放。 /// 每个角色的 FeedbackSubcontroller 持有一个实例,注入到 FeedbackPlayer 中。 /// public class CharacterFeedbackTimeProvider : IFeedbackTimeProvider { private readonly CharacterBase _character; public CharacterFeedbackTimeProvider(CharacterBase character) { _character = character; } /// /// 全局时间缩放(TimeManager.globalTimeScale)。 /// public float GlobalTimeScale => TimeManager.Instance != null ? TimeManager.Instance.globalTimeScale.Value : 1f; /// /// 分组时间缩放,根据角色 Fraction 返回对应的 TimeManager 通道值。 /// public float GroupTimeScale { get { if (TimeManager.Instance == null || _character == null) return 1f; return _character.fraction switch { Fraction.Player => TimeManager.Instance.playerTimeScale.Value, Fraction.AlliedMinion => TimeManager.Instance.alliedMinionTimeScale.Value * TimeManager.Instance.nonPlayerTimeScale.Value, Fraction.Enemy => TimeManager.Instance.enemyTimeScale.Value * TimeManager.Instance.nonPlayerTimeScale.Value, Fraction.Neutral => TimeManager.Instance.nonPlayerTimeScale.Value, _ => 1f }; } } /// /// 角色本地时间缩放(SelfTimeSubmodule.localTimeScale)。 /// public float LocalTimeScale => _character?.selfTimeSm?.localTimeScale?.Value ?? 1f; /// /// 根据 FeedbackTimeSettings 组合各层级缩放计算实际 deltaTime。 /// public float GetDeltaTime(FeedbackTimeSettings settings) { if (settings == null || !settings.useTimeScale) return Time.unscaledDeltaTime; float dt = Time.unscaledDeltaTime; if (settings.affectedByGlobalTimeScale) dt *= GlobalTimeScale; if (settings.affectedByGroupTimeScale) dt *= GroupTimeScale; if (settings.affectedByLocalTimeScale) dt *= LocalTimeScale; return dt; } } }