using System.Collections.Generic; namespace Cielonos.MainGame.Rewards { /// /// 根据当前 Combat 节点上下文,从 CombatRewardProfile 解析基础奖励列表。 /// 装备、被动或事件对奖励的修改不在这里做,而是在 RunCombatRewardSubmodule 中统一套用 modifier。 /// public static class CombatRewardResolver { public static List Resolve(CombatRewardProfile profile, CombatRewardContext context) { if (profile == null) { UnityEngine.Debug.LogWarning("[CombatRewardResolver] MainGameConfig.combatRewardProfile 未配置。"); return new List(); } List rewards = new(profile.Resolve(context.NodeType)); if (rewards.Count == 0) { UnityEngine.Debug.LogWarning($"[CombatRewardResolver] CombatRewardProfile 没有为节点类型 '{context.NodeType}' 配置奖励。"); } return rewards; } } }