using System; using Sirenix.OdinInspector; using SLSUtilities.General; using UnityEngine; namespace Cielonos.MainGame.Environments { public class EnvironmentManager : Singleton, ISubstructureOwner { public RainingSubcontroller rainingSc; private void Start() { InitializeSubstructures(); //rainingSm.StopRain(); } public void InitializeSubstructures() { rainingSc ??= GetComponent(); rainingSc.Initialize(); } } }