using UnityEngine; namespace Cielonos.MainGame.Inventory.Collections { /// /// 光子解离器 / Photon Dissociator /// Polychrome的扩展器,重攻击拆分为3段,每段伤害为原来的50%。 /// public class PhotonDissociator : ExtenderBase { public override void OnObtained() { hostType = typeof(Polychrome); base.OnObtained(); } } }