using System; using Cielonos.MainGame.Characters; using SLSFramework.General; using UnityEngine; namespace Cielonos.MainGame { public partial class MainGameManager : Singleton { public Player player; public CharacterBase testEnemy; public BasePrefabsCollection basePrefabs; public PostProcessingManager postProcessingManager; protected override void Awake() { base.Awake(); } private void Start() { Application.targetFrameRate = 60; } private void Update() { float frame = 1.0f / Application.targetFrameRate; if (frame < 10f && Time.time > 5f) { //Debug.Break(); } } } public partial class MainGameManager { public static Player Player => Instance.player; public static BasePrefabsCollection BasePrefabs => Instance.basePrefabs; } } namespace Cielonos.MainGame { }