using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { [Serializable] public class PlaySoundFX : FuncAnimPayloadBase { public string soundKey = "SoundKey"; public override void Invoke() { runtimeFuncAnim.executor.audioSc.audioContainer.PlaySoundFX(soundKey); } } }