using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { [Serializable] public class InvokeAnimScFunction : FuncAnimPayloadBase { public string functionKey = "FunctionKey"; public override void Invoke() { runtimeFuncAnim.executor.animationSc.registeredFunctions[functionKey].Invoke(runtimeFuncAnim); } } }