[Licensing::Module] Trying to connect to existing licensing client channel... Built from '6000.2/respin/6000.2.6f2-cc51a95c03' branch; Version is '6000.2.6f2 (4a4dcaec6541) revision 4869578'; Using compiler version '194234433'; Build Type 'Release' [Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull" at "2025-10-27T13:41:45.9400133Z" OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'en' Physical Memory: 65239 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1 Date: 2025-10-27T13:41:45Z COMMAND LINE ARGUMENTS: D:\Unity\Editors\6000.2.6f2\Editor\Unity.exe -batchmode -nographics -logFile logRunSetup.txt -projectPath D:\Projects\Cielonos_WwiseIntegrationTemp -executeMethod WwiseSetupWizard.RunSetup -quit Successfully changed project path to: D:\Projects\Cielonos_WwiseIntegrationTemp D:/Projects/Cielonos_WwiseIntegrationTemp [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [32616] Target information: Player connection [32616] * "[IP] 192.168.1.168 [Port] 55504 [Flags] 2 [Guid] 323541730 [EditorId] 323541730 [Version] 1048832 [Id] WindowsEditor(7,Soullies) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [32616] Host joined multi-casting on [225.0.0.222:54997]... Player connection [32616] Host joined alternative multi-casting on [225.0.0.222:34997]... Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad [Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 2108, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe") [Licensing::Module] LicensingClient has failed validation; ignoring [Licensing::Client] Handshaking with LicensingClient: Version: 1.17.3+a4e98f1 Session Id: 0188617de67b4e58bb14727accbf6a8d Correlation Id: a2f887e4b8be202adf49aeebd6a91253 External correlation Id: 6309332893108496248 Machine Id: xda7EKucnVqw6aQUJBiMjj6XKNA= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-soull" (connect: 0.00s, validation: 0.00s, handshake: 0.04s) [Licensing::IpcConnector] Successfully connected to: "LicenseClient-soull-notifications" at "2025-10-27T13:41:45.9865809Z" [Licensing::Module] Error: Access token is unavailable; failed to update [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] License group: Id: 4223294-UnityPersXXXX Product: Unity Personal Type: Assigned Expiration: Unlimited [Licensing::Client] Successfully updated license, isAsync: True, time: 0.00 [Licensing::Client] Successfully resolved entitlement details [Licensing::Module] Licensing Background thread has ended after 0.06s [Package Manager] Connected to IPC stream "Upm-8032" after 0.2 seconds. Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Artifact Garbage Collection - Removed 651 unused hashed content files Refreshing native plugins compatible for Editor in 20.62 ms, found 0 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.2.6f2 (4a4dcaec6541) [Subsystems] Discovering subsystems at path D:/Unity/Editors/6000.2.6f2/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Projects/Cielonos_WwiseIntegrationTemp/Assets Forcing GfxDevice: Null GfxDevice: creating device client; kGfxThreadingModeNonThreaded NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Shader Hidden/ProbeVolume/VoxelizeScene is not supported: GPU does not support conservative rasterization Initialize mono Mono path[0] = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/Managed' Mono path[1] = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/Editors/6000.2.6f2/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56032 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlement details Register platform support module: D:/Unity/Editors/6000.2.6f2/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.006077 seconds. - Loaded All Assemblies, in 0.266 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 2163 ms Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 2.451 seconds Domain Reload Profiling: 2717ms BeginReloadAssembly (91ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (7ms) initialDomainReloadingComplete (35ms) LoadAllAssembliesAndSetupDomain (107ms) LoadAssemblies (91ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (104ms) TypeCache.Refresh (103ms) TypeCache.ScanAssembly (94ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (2452ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2431ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2242ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (41ms) ProcessInitializeOnLoadAttributes (88ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlement details Application.AssetDatabase Initial Refresh Start Package Manager log level set to [2] [Package Manager] Done resolving packages in 0.54 seconds [Licensing::Client] Successfully resolved entitlement details Embedded package [com.xuanxuan.nb.fx] was found in the directory [D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX]. Please consider changing the directory name to match the package name. [Package Manager] Registered 58 packages: Packages from [https://packages.unity.com]: com.unity.ai.navigation@2.0.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ai.navigation@5218e4bf7edc) com.unity.collab-proxy@2.10.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.collab-proxy@1e5e48aff19d) com.unity.ide.rider@3.0.38 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.rider@1f60b3138684) com.unity.ide.visualstudio@2.0.23 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ide.visualstudio@198cdf337d13) com.unity.inputsystem@1.14.2 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.inputsystem@be6c4fd0abf5) com.unity.timeline@1.8.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.timeline@6b9e48457ddb) com.unity.visualscripting@1.9.9 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.visualscripting@191c0d7e3b69) com.unity.searcher@4.9.3 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.searcher@1e17ce91558d) com.unity.burst@1.8.24 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.burst@f7a407abf4d5) com.unity.mathematics@1.3.2 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.mathematics@8017b507cc74) com.unity.collections@2.5.7 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.collections@d49facba0036) com.unity.nuget.mono-cecil@1.11.5 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb) com.unity.test-framework.performance@3.1.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework.performance@92d1d09a72ed) Built-in packages: com.unity.multiplayer.center@1.0.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.multiplayer.center@f3fb577b3546) com.unity.render-pipelines.universal@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal@1e1527b3a17b) com.unity.test-framework@1.6.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.test-framework@40b8da2bd3e9) com.unity.ugui@2.0.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ugui@e375ff18e90f) com.unity.modules.accessibility@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility) com.unity.modules.ai@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni) com.unity.modules.animation@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) com.unity.modules.assetbundle@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) com.unity.modules.audio@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) com.unity.modules.cloth@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) com.unity.modules.director@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) com.unity.modules.imageconversion@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) com.unity.modules.imgui@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) com.unity.modules.jsonserialize@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) com.unity.modules.particlesystem@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) com.unity.modules.physics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) com.unity.modules.physics2d@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) com.unity.modules.screencapture@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) com.unity.modules.terrain@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) com.unity.modules.terrainphysics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) com.unity.modules.tilemap@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) com.unity.modules.ui@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) com.unity.modules.uielements@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) com.unity.modules.umbra@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) com.unity.modules.unityanalytics@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) com.unity.modules.unitywebrequest@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems) com.unity.modules.hierarchycore@1.0.0 (location: D:\Unity\Editors\6000.2.6f2\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore) com.unity.ext.nunit@2.0.5 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.ext.nunit@031a54704bff) com.unity.render-pipelines.core@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.core@317e801bb3aa) com.unity.shadergraph@17.2.0 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.shadergraph@5516e0d97518) com.unity.render-pipelines.universal-config@17.0.3 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.render-pipelines.universal-config@8dc1aab4af1d) com.unity.rendering.light-transport@1.0.1 (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Library\PackageCache\com.unity.rendering.light-transport@2c9279f90d7c) Embedded packages: com.xuanxuan.nb.fx@file:D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\NB_FX) jp.lilxyzw.liltoon@file:D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\jp.lilxyzw.liltoon (location: D:\Projects\Cielonos_WwiseIntegrationTemp\Packages\jp.lilxyzw.liltoon) [Subsystems] No new subsystems found in resolved package list. [Package Manager] Done registering packages in 0.00 seconds [ScriptCompilation] Requested script compilation because: Assembly Definition File(s) changed [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files Assembly for Assembly Definition File 'Packages/com.xuanxuan.nb.fx/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled, because it has no scripts associated with it. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:WarnIfThereAreAssembliesWithoutAnyScripts (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings,UnityEditor.Scripting.ScriptCompilation.ScriptAssembly[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScriptsWithSettings (UnityEditor.Scripting.ScriptCompilation.ScriptAssemblySettings) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[]) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface/<>c__DisplayClass21_0:b__0 () UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError (System.Func`1,UnityEditor.Scripting.ScriptCompilation.EditorCompilation/CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:CompileScripts (UnityEditor.Scripting.ScriptCompilation.EditorScriptCompilationOptions,UnityEditor.BuildTarget,int,string[]) info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\Projects\Cielonos_WwiseIntegrationTemp\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 44.4107ms Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp DisplayProgressbar: Compiling Scripts Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\Tools\netcorerun\netcorerun.exe "D:\Unity\Editors\6000.2.6f2\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1900b0aE.dag.json" "Library/Bee/1900b0aE-inputdata.json" "Library\Bee\buildprogram0.traceevents" WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp ExitCode: 4 Duration: 0s378ms Rebuilding DAG because FileSignature timestamp changed: Library/Bee/1900b0aE-inputdata.json [545/994 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll.mvfrm [546/994 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.dll.mvfrm *** Tundra requires additional run (0.35 seconds), 2 items updated, 544 evaluated ExitCode: 0 Duration: 0s832ms Starting: D:\Unity\Editors\6000.2.6f2\Editor\Data\bee_backend.exe --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --dagfilejson="Library\Bee\1900b0aE.dag.json" --profile="Library/Bee/backend2.traceevents" ScriptAssemblies WorkingDir: D:/Projects/Cielonos_WwiseIntegrationTemp info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly unityeditor.ios.extensions.xcode has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\PlaybackEngines\MacStandaloneSupport\UnityEditor.iOS.Extensions.Xcode.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "D:\Unity\Editors\6000.2.6f2\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "D:\Unity\Editors\6000.2.6f2\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@f7a407abf4d5\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb\Mono.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 232.8658ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 145 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 17.2827ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with Library\Bee\artifacts\1900b0aE.dag\Unity.Collections.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 143 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 149 defines and 285 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.2918ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.4535ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.7001ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8421ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 144 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1805ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 144 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.Examples.dll, with 143 defines and 256 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 144 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Wingman.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 144 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 157 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 144 defines and 292 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7755ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6181ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 143 defines and 290 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5926ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.8360ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.0310ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.1042ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2134ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.3716ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 143 defines and 291 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1812ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6627ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9579ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 143 defines and 258 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 143 defines and 290 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1212ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1344ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7262ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 143 defines and 287 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 141 defines and 295 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.9533ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4448ms info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9712ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7839ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2786ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 141 defines and 295 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 141 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 141 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.8352ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.9752ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.5382ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 142 defines and 302 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1234ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5217ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 141 defines and 295 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 144 defines and 294 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.4449ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.3823ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.2.6f2\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 144 defines and 256 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.7059ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null with D:\Unity\Editors\6000.2.6f2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 142 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.2491ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 142 defines and 266 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8050ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 142 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Mono.Cecil.Rocks, Version=0.11.5.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.nuget.mono-cecil@d78732e851eb\Mono.Cecil.Rocks.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.9086ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 142 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 141 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1621ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2289ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 141 defines and 267 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 141 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3746ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.5812ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0775ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2302ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll, with 141 defines and 266 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 141 defines and 295 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2045ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7513ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8637ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0702ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7624ms info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@f7a407abf4d5\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 80.4520ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 704.8459ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 922.4220ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 143 defines and 290 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll, with 143 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1686ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 127.5931ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.0290ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.1545ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 146 defines and 291 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.7914ms info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 93.4622ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.9970ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 148 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2872ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 143 defines and 291 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 81.8843ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 141 defines and 297 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.9921ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 149 defines and 294 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 61.3973ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 151 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2168ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 142 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 100.4814ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.6118ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 141 defines and 296 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2139ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll, with 143 defines and 259 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8477ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8366ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 143 defines and 289 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6751ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll, with 143 defines and 288 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2306ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll, with 144 defines and 290 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3330ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 146 defines and 292 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.7161ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 143 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.6755ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.8359ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.2369ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 1.6286ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 141 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.8716ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 141 defines and 300 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.2422ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll, with 141 defines and 298 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.3650ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 141 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 4.7517ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 141 defines and 301 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 2.4883ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 142 defines and 305 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.2813ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 141 defines and 299 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 3.0331ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll, with 143 defines and 340 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 74.2109ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 141 defines and 367 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 15.3270ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 143 defines and 341 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 35.2388ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 141 defines and 369 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running Unity.Jobs.CodeGen.JobsILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 37.4092ms ExitCode: 0 Duration: 26s Finished compiling graph: 1118 nodes, 22438 flattened edges (18050 ToBuild, 184 ToUse), maximum node priority 1256 [ 56/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.UnityAdditionalFile.txt [ 79/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.TestRunner.rsp2 [ 157/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.UnityAdditionalFile.txt [ 158/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.rsp2 [ 159/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.UnityAdditionalFile.txt [ 160/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.TestRunner.rsp2 [ 161/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.UnityAdditionalFile.txt [ 163/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.UnityAdditionalFile.txt [ 164/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.rsp2 [ 165/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.rsp2 [ 166/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.UnityAdditionalFile.txt [ 167/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.rsp2 [ 168/1114 0s] WriteText Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.rsp2 [ 169/1114 0s] 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Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll (+2 others) [ 659/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll (+2 others) [ 660/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 661/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 663/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll (+2 others) [ 0s] Csc 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Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 675/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll (+2 others) [ 677/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 679/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll (+2 others) [ 680/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 683/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll.mvfrm [ 684/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.CodeGen.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 686/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll.mvfrm [ 687/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll.mvfrm [ 688/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll.mvfrm [ 689/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll (+2 others) [ 690/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rider.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 693/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 694/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 696/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.CodeGen.dll (+2 others) [ 697/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll (+2 others) [ 698/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll (+2 others) [ 699/1114 3s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 701/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 705/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll.mvfrm [ 709/1114 3s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll (+2 others) [ 710/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 711/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll (+2 others) [ 712/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 714/1114 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll (+2 others) [ 715/1114 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 717/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 720/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll (+2 others) [ 721/1114 5s] Csc Library/Bee/artifacts/1900b0aE.dag/UniRx.dll (+2 others) Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(452,34): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(580,31): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(591,28): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' [ 722/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll (+2 others) Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required. [ 723/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll.mvfrm [ 724/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll.mvfrm [ 725/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll (+2 others) [ 726/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll.mvfrm [ 727/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+2 others) [ 728/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 730/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/UniRx.Examples.dll (+2 others) [ 731/1114 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [ 732/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll (+2 others) Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 734/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll (+2 others) [ 735/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+2 others) [ 736/1114 6s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [ 737/1114 6s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll (+2 others) [ 738/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll (+2 others) [ 739/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 742/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll (+2 others) [ 743/1114 5s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 746/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll.mvfrm [ 747/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll.mvfrm [ 748/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll.mvfrm [ 749/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll.mvfrm [ 750/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll.mvfrm [ 751/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll.mvfrm [ 752/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll.mvfrm [ 753/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll.mvfrm [ 754/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll.mvfrm [ 755/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll.mvfrm [ 756/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll.mvfrm [ 757/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [ 758/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll (+2 others) [ 759/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll (+2 others) [ 760/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 763/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [ 764/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 765/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.CodeGen.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 768/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 769/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll (+2 others) [ 770/1114 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [ 772/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UniRx.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 773/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 774/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEngine.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.dll, with 149 defines and 285 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 775/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.dll, with 143 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 776/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.ShaderLibrary.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 777/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.dll, with 144 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 778/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UniRx.Examples.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UniRx.Examples.dll, with 143 defines and 256 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 779/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.dll, with 144 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 780/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Wingman.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Wingman.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 781/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.dll, with 144 defines and 254 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 782/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Ak.Wwise.Api.WAAPI.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Ak.Wwise.Api.WAAPI.dll, with 143 defines and 290 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 783/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.dll, with 144 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 784/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.dll, with 144 defines and 292 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 785/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.dll, with 157 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 786/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.dll, with 143 defines and 291 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 787/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Common.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Common.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 788/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 789/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Utilities.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Utilities.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 790/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.WwiseTypes.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.WwiseTypes.dll, with 143 defines and 290 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 791/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.ProjectDatabase.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.ProjectDatabase.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 792/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.ForUI.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.ForUI.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 793/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/lilToon.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 794/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Updater.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Updater.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 795/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Shaders.dll, with 143 defines and 287 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 797/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Editor.dll, with 141 defines and 295 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 798/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableInstaller.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableInstaller.dll, with 141 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 799/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Utilities.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Utilities.dll, with 141 defines and 295 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 800/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.API.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.API.Editor.dll, with 141 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 801/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PlasticSCM.Editor.Entities.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.Entities.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 802/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.Timeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.Timeline.Editor.dll, with 142 defines and 302 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 803/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityEditor.UI.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.dll, with 144 defines and 294 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 804/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.ConversionSystem.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.ConversionSystem.dll, with 141 defines and 295 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 805/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.TestFramework.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.TestFramework.dll, with 144 defines and 256 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 806/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Timeline.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.dll, with 142 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 807/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PerformanceTesting.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PerformanceTesting.Editor.dll, with 142 defines and 266 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 808/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.Editor.dll, with 142 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 809/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.AddressableUpdater.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.AddressableUpdater.dll, with 141 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 810/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.AI.Navigation.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.AI.Navigation.Editor.dll, with 142 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 811/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/lilToon.Editor.External.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/lilToon.Editor.External.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 812/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/AK.Wwise.Unity.MonoBehaviour.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/AK.Wwise.Unity.MonoBehaviour.Editor.dll, with 141 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 813/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Multiplayer.Center.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Multiplayer.Center.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 814/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.PlasticSCM.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.PlasticSCM.Editor.dll, with 141 defines and 267 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 815/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.CollabProxy.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.CollabProxy.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 816/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Searcher.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Searcher.Editor.dll, with 141 defines and 295 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 817/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.InputSystem.DocCodeSamples.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.InputSystem.DocCodeSamples.dll, with 141 defines and 266 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 818/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Sirenix.OdinInspector.Modules.UnityMathematics.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Sirenix.OdinInspector.Modules.UnityMathematics.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 819/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Mathematics.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Mathematics.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 823/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll.mvfrm [ 824/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.dll [ 826/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.dll [ 829/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.dll [ 832/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 833/1114 0s] CopyFiles Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.pdb [ 834/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Burst.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Burst.dll, with 143 defines and 258 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 836/1114 1s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Collections.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Collections.dll, with 145 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 839/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll (+2 others) [ 841/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.Examples.dll [ 844/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.dll [ 853/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.dll [ 854/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.pdb [ 856/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.dll [ 858/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.pdb [ 862/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 867/1114 0s] CopyFiles Library/ScriptAssemblies/Wingman.dll [ 874/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableUpdater.dll [ 877/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.pdb [ 878/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll.mvfrm [ 882/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll.mvfrm [ 883/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll.mvfrm [ 884/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.pdb [ 885/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.pdb [ 886/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll.mvfrm [ 887/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll.mvfrm [ 888/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll.mvfrm [ 889/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.AddressableInstaller.dll [ 897/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityUIExtensions.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.dll, with 143 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 898/1114 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.dll [ 899/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.pdb [ 902/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.dll [ 903/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.ProjectDatabase.pdb [ 904/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.WwiseTypes.pdb [ 905/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Utilities.pdb [ 908/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.pdb [ 909/1114 0s] CopyFiles Library/ScriptAssemblies/Ak.Wwise.Api.WAAPI.pdb [ 911/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.pdb [ 913/1114 0s] CopyFiles Library/ScriptAssemblies/Wingman.pdb [ 916/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.Examples.pdb [ 918/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.pdb [ 922/1114 0s] CopyFiles Library/ScriptAssemblies/UniRx.pdb [ 923/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.Timeline.Editor.dll [ 925/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [ 926/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.Rendering.LightTransport.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.Rendering.LightTransport.Runtime.dll, with 143 defines and 290 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 930/1114 0s] CopyFiles Library/ScriptAssemblies/Sirenix.OdinInspector.Modules.UnityMathematics.dll [ 932/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [ 933/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 938/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [ 939/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [ 940/1114 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 941/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.dll [ 944/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.Shared.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 945/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipeline.Universal.ShaderLibrary.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipeline.Universal.ShaderLibrary.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 948/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Config.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Config.Runtime.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 954/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Runtime.dll, with 146 defines and 291 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 957/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.MonoBehaviour.Editor.dll [ 960/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll.mvfrm [ 961/1114 0s] CopyFiles Library/ScriptAssemblies/AK.Wwise.Unity.API.Editor.dll [ 962/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll.mvfrm [ 963/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll.mvfrm [ 964/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll.mvfrm [ 965/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/UnityUIExtensions.editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/UnityUIExtensions.editor.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 966/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.dll, with 148 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 967/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.editor.pdb [ 970/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.GPUDriven.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.GPUDriven.Runtime.dll, with 143 defines and 291 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 976/1114 0s] CopyFiles Library/ScriptAssemblies/UnityUIExtensions.editor.dll [ 977/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 979/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 981/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll.mvfrm [ 982/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll.mvfrm [ 983/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.TextMeshPro.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.dll, with 141 defines and 297 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 985/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [ 986/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll.mvfrm [ 987/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll.mvfrm [ 988/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll.mvfrm [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 990/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Runtime.dll, with 149 defines and 294 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 991/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll.mvfrm [ 992/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll.mvfrm [ 994/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.dll, with 151 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 998/1114 4s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1000/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.dll, with 142 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1001/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1004/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll.mvfrm [1005/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Core.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1007/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll (+2 others) Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(370,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,17): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(504,33): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(506,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(507,35): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(52,39): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(54,31): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(55,44): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(58,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(62,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(74,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(75,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(82,41): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' [1008/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1009/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Core.Editor.Shared.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Core.Editor.Shared.dll, with 141 defines and 296 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1011/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.DocCodeExamples.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.DocCodeExamples.dll, with 143 defines and 259 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1014/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1016/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.render.utility.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1018/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll (+2 others) [1019/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll (+2 others) Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(105,30): warning CS0672: Member 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(119,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)' overrides obsolete member 'ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(131,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(97,30): warning CS0672: Member 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)' overrides obsolete member 'ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Add the Obsolete attribute to 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(17,30): warning CS0672: Member 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(20,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(25,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(33,30): warning CS0672: Member 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(120,30): warning CS0672: Member 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(35,13): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(61,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(56,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(74,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(109,40): warning CS0618: 'ScriptableRenderer.cameraDepthTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(122,17): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle, RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(128,13): warning CS0618: 'ScriptableRenderPass.ConfigureClear(ClearFlag, Color)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(33,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.' Packages\NB_FX\NBPostProcessing\Runtime\PostProcessingManager.cs(30,33): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(147,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(35,36): warning CS0618: 'RenderingUtils.fullscreenMesh' is obsolete: 'Use Blitter.BlitCameraTexture instead of CommandBuffer.DrawMesh(fullscreenMesh, ...)' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(104,50): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(107,46): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1021/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1024/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.dll, with 143 defines and 289 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1027/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.dll, with 143 defines and 288 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1031/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.postprocessing.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.dll, with 144 defines and 290 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1033/1114 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [1034/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll (+2 others) Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIItems\ShaderGUIRootItem.cs(68,36): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(68,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(71,33): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(95,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(97,43): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(183,25): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(188,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\MaterialPropertyAgentInspector.cs(229,50): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(1273,32): warning CS0618: 'EditorGUI.ObjectField(Rect, Object, Type)' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1037/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.2D.Runtime.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.2D.Runtime.dll, with 146 defines and 292 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1041/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll.mvfrm [1042/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll.mvfrm [1044/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll (+2 others) [1045/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll (+2 others) [1046/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Flow.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.dll, with 143 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1048/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll (+2 others) Packages\NB_FX\NBShaders\Editor\ParticleBaseGUI.cs(2304,17): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1049/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.render.utility.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.render.utility.Editor.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1050/1114 2s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1052/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders2.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders2.Editor.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1054/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1057/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.postprocessing.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.postprocessing.Editor.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1060/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1063/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll.mvfrm [1064/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.SettingsProvider.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.dll, with 141 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1067/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.State.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.dll, with 141 defines and 300 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1069/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll.mvfrm [1072/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/com.xuanxuan.nb.shaders.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/com.xuanxuan.nb.shaders.Editor.dll, with 141 defines and 298 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1075/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1077/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.ShaderGraph.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.ShaderGraph.Editor.dll, with 141 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1079/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.VisualScripting.Shared.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.dll, with 141 defines and 301 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1082/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1086/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll.mvfrm [1087/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll.mvfrm [1088/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll.mvfrm [1089/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll.mvfrm [1090/1114 0s] MovedFromExtractor-Combine Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll.mvfrm [1091/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Unity.RenderPipelines.Universal.Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Unity.RenderPipelines.Universal.Editor.dll, with 142 defines and 305 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1093/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll (+2 others) [ 0s] Csc Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll (+2 others) [CacheWrite 00000000000000000000000000000005] [1094/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/PPv2URPConverters.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/PPv2URPConverters.dll, with 141 defines and 299 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1098/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll (+2 others) [1099/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll (+2 others) [1100/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-firstpass.dll, with 143 defines and 340 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1101/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.pdb [1102/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\OtherPlugins\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\OtherPlugins\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' [1103/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll [1104/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor-firstpass.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor-firstpass.dll, with 141 defines and 367 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1105/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.pdb [1106/1114 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll (+2 others) Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' [1107/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 143 defines and 341 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1108/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [1109/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll [1110/1114 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 141 defines and 369 references processors: Unity.Jobs.CodeGen.JobsILPostProcessor, zzzUnity.Burst.CodeGen.BurstILPostProcessor running Unity.Jobs.CodeGen.JobsILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [1111/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.pdb [1112/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll [1113/1114 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp-Editor.dll *** Tundra build success (26.60 seconds), 678 items updated, 1114 evaluated Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(452,34): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(580,31): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\Plugins\UniRx\Scripts\UnityEngineBridge\MainThreadDispatcher.cs(591,28): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\Wwise\MonoBehaviour\Runtime\AkAmbient.cs(122,19): warning CS0109: The member 'AkAmbient.OnDisable()' does not hide an accessible member. The new keyword is not required. Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(21,31): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(169,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(22,32): warning CS0618: 'TreeView' is obsolete: 'TreeView is now deprecated. You can likely now use TreeView instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeView to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(24,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(185,21): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(196,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(195,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(118,32): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(462,42): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(481,41): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(689,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(694,34): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(720,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(729,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(745,27): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(751,25): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(54,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(63,25): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(665,43): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwisePicker.cs(37,26): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,4): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseComponentPicker.cs(192,65): warning CS0618: 'TreeViewState' is obsolete: 'TreeViewState is now deprecated. You can likely now use TreeViewState instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewState to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(71,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(81,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(89,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeViewItem.cs(96,23): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeView.cs(214,22): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeDataSource.cs(118,3): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Assets\Wwise\API\Editor\WwiseWindows\AkWwiseTreeWAAPIDataSource.cs(722,36): warning CS0618: 'TreeViewItem' is obsolete: 'TreeViewItem is now deprecated. You can likely now use TreeViewItem instead and not think more about it. But if you were using that identifier to store InstanceID data, you should instead opt to upgrade your TreeViews to use TreeViewItem to get the proper typing.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(370,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(371,21): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,17): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(391,70): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(504,33): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(506,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(507,35): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(52,39): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(54,31): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(55,44): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(58,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(62,32): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(74,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(75,35): warning CS0618: 'ShaderUtil.GetRangeLimits(Shader, int, int)' is obsolete: 'Use Shader.GetPropertyRangeLimits and Shader.GetDefaultValue instead.' Packages\NB_FX\XuanXuanRenderUtility\Runtime\MaterialPropertyAgent.cs(82,41): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(105,30): warning CS0672: Member 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(119,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)' overrides obsolete member 'ScriptableRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Configure(CommandBuffer, RenderTextureDescriptor)'. Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(131,30): warning CS0672: Member 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'DisturbanceMaskRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(97,30): warning CS0672: Member 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)' overrides obsolete member 'ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Add the Obsolete attribute to 'NBPostProcess.SetupRenderPasses(ScriptableRenderer, in RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(17,30): warning CS0672: Member 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'NBPostProcessRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(20,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(25,30): warning CS0672: Member 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'RenderCameraOpaqueDistortObjectPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(33,30): warning CS0672: Member 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.OnCameraSetup(CommandBuffer, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(120,30): warning CS0672: Member 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)' overrides obsolete member 'ScriptableRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Add the Obsolete attribute to 'ScreenColorRenderPass.Execute(ScriptableRenderContext, ref RenderingData)'. Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(35,13): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\ScreenColorRenderPass.cs(61,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(56,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(74,13): warning CS0618: 'RenderingUtils.ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)' is obsolete: 'This method will be removed in a future release. Please use ReAllocateHandleIfNeeded instead. #from(2023.3)' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(109,40): warning CS0618: 'ScriptableRenderer.cameraDepthTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(122,17): warning CS0618: 'ScriptableRenderPass.ConfigureTarget(RTHandle, RTHandle)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(128,13): warning CS0618: 'ScriptableRenderPass.ConfigureClear(ClearFlag, Color)' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\RenderCameraOpaqueDistortObjectPass.cs(33,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.' Packages\NB_FX\NBPostProcessing\Runtime\PostProcessingManager.cs(30,33): warning CS0618: 'Object.FindObjectOfType()' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Packages\NB_FX\NBPostProcessing\Runtime\DisturbanceMaskRenderPass.cs(147,17): warning CS0618: 'ScriptableRenderContext.DrawRenderers(CullingResults, ref DrawingSettings, ref FilteringSettings)' is obsolete: 'DrawRenderers is obsolete and replaced with the RendererList API: construct a RendererList using ScriptableRenderContext.CreateRendererList and execture it using CommandBuffer.DrawRendererList.' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcessRenderPass.cs(35,36): warning CS0618: 'RenderingUtils.fullscreenMesh' is obsolete: 'Use Blitter.BlitCameraTexture instead of CommandBuffer.DrawMesh(fullscreenMesh, ...)' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(104,50): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\NBPostProcessing\Runtime\NBPostProcess.cs(107,46): warning CS0618: 'ScriptableRenderer.cameraColorTargetHandle' is obsolete: 'This rendering path is for compatibility mode only (when Render Graph is disabled). Use Render Graph API instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIItems\ShaderGUIRootItem.cs(68,36): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(68,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(71,33): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(95,37): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(97,43): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(183,25): warning CS0618: 'ShaderUtil.GetPropertyCount(Shader)' is obsolete: 'Use Shader.GetPropertyCount instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,21): warning CS0618: 'ShaderUtil.GetPropertyType(Shader, int)' is obsolete: 'Use Shader.GetPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(186,62): warning CS0618: 'ShaderUtil.ShaderPropertyType.TexEnv' is obsolete: 'Use UnityEngine.Rendering.ShaderPropertyType.Texture instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIToolBar.cs(188,40): warning CS0618: 'ShaderUtil.GetPropertyName(Shader, int)' is obsolete: 'Use Shader.GetPropertyName instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\MaterialPropertyAgentInspector.cs(229,50): warning CS0618: 'ShaderUtil.GetPropertyDescription(Shader, int)' is obsolete: 'Use Shader.GetPropertyDescription instead.' Packages\NB_FX\XuanXuanRenderUtility\Editor\ShaderGUIHelper.cs(1273,32): warning CS0618: 'EditorGUI.ObjectField(Rect, Object, Type)' is obsolete: 'Check the docs for the usage of the new parameter 'allowSceneObjects'.' Packages\NB_FX\NBShaders\Editor\ParticleBaseGUI.cs(2304,17): warning CS0618: 'Object.FindObjectsOfType(Type)' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID, but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\OtherPlugins\I2\Localization\Scripts\Utils\ResourceManager.cs(23,35): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType' Assets\OtherPlugins\I2\Localization\Scripts\Manager\LocalizationManager_Parameters.cs(28,37): warning CS0618: 'Object.FindObjectsOfType()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.' Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(115,22): warning CS0618: 'PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup)' is obsolete: 'Use GetScriptingDefineSymbols(NamedBuildTarget buildTarget) instead' Assets\OtherPlugins\I2\Localization\Scripts\Editor\UpgradeManager.cs(136,6): warning CS0618: 'PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup, string)' is obsolete: 'Use SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines) instead' AssetDatabase: script compilation time: 28.336701s Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 48.43 ms, found 13 plugins. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 19.839 seconds 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms_Description.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Categorize.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Scenes.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Google.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_CharSet.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Languages.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Terms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Spreadsheet_Local.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_MergeTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Warnings.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Inspectors/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_NoLocalized.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_ParseTerms.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects 'Assets/OtherPlugins/I2/Localization/Scripts/Editor/Localization/LocalizationEditor_Tools_Script.cs' contains partial class of Unity.Object, exactly 1 of the partial classes needs to be in a file with the same filename. This is to know the one that can be referenced from ie. GameObjects Start importing Assets/StreamingAssets using Guid(46a466f729549e241900b82489891f78) (DefaultImporter) -> (artifact id: '33922e9c58b7e880b461c7d8432d4b8a') in 0.080393 seconds Start importing Assets/Wwise using Guid(cd33077457f0bbc4089ac5498e3f8107) (DefaultImporter) -> (artifact id: 'e5384e73fdcb084e7e785fc37de2f7b0') in 0.0167348 seconds Start importing Assets/Wwise/Utilities using Guid(310beccf7f338cd4397743f27500ac30) (DefaultImporter) -> (artifact id: '6562e8fd962c5516ee17af9a31ea8f1d') in 0.0112418 seconds Start importing Assets/Wwise/Tools using Guid(f15188c5ed6d3f949baaadf774734698) (DefaultImporter) -> (artifact id: '72d0fa6740ffde0b0814e24a65a00dfd') in 0.0139931 seconds Start importing Assets/Wwise/Gizmos using Guid(059546e69725a9449b5e6ab31f2b6ed8) (DefaultImporter) -> (artifact id: 'f85a9428d0a37ebe04c8edb9149daadc') in 0.0138671 seconds Start importing Assets/Wwise/Timeline using Guid(f5ae5eae0ff47d9469f82d8aae62b7c8) (DefaultImporter) -> (artifact id: '6a5e9b0a0419081821f2619176999c6c') in 0.016389 seconds Start importing Assets/Wwise/Documentation using Guid(1632d11a6663c5447a579c86992b0e28) (DefaultImporter) -> (artifact id: 'd87c41be9655527c0aadf2d4e90e87e6') in 0.0142494 seconds Start importing Assets/Wwise/MonoBehaviour using Guid(96578f2b829a7f247a5400708c2f86f8) (DefaultImporter) -> (artifact id: 'dbe7861d0f5e525d15260d0fdcb310e1') in 0.014566 seconds Start importing Assets/Wwise/Editor using Guid(17a8ccb7259467346b3931b8ef2b131e) (DefaultImporter) -> (artifact id: '64aae6f0f5e60214bc0c2c1499d69b1a') in 0.0130148 seconds Start importing Assets/Wwise/API using Guid(38ee75e7a7c21684c9cef9360e9f3fbc) (DefaultImporter) -> (artifact id: '3b2fb34c343c732dc10ac12f33eb072b') in 0.0139576 seconds Start importing Assets/Wwise/ProjectDatabase using Guid(c955cf01c832cb440b9096eb44cb044d) (DefaultImporter) -> (artifact id: 'b705feca79af783ab751d343e98ed583') in 0.0166149 seconds Start importing Assets/Wwise/Documentation/AppleCommon using Guid(10ba37a8f7937b043bbecc13dbab0513) (DefaultImporter) -> (artifact id: '1ff9bb702a5709e43902e6bc938587c2') in 0.0126699 seconds Start importing Assets/Wwise/Utilities/Runtime using Guid(b0706a486ca06914ab7a652ae78592e2) (DefaultImporter) -> (artifact id: '147ceaf16d9b03a175cc0da6d55e495e') in 0.0179432 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime using Guid(f07be35956b9aae428ba1db34f2cecac) (DefaultImporter) -> (artifact id: '512517fdb08c7b9cf8bc60992fa93157') in 0.010505 seconds Start importing Assets/Wwise/API/Runtime using Guid(64384b0c7b183d742947574663de7a2c) (DefaultImporter) -> (artifact id: '2356565eb53ae5a19b0baa6ba8d37172') in 0.0138561 seconds Start importing Assets/Wwise/Timeline/Runtime using Guid(95a65989ddb725543b1ba4804a3cb416) (DefaultImporter) -> (artifact id: 'ed2b8e610117068b0777ea2404fd9e33') in 0.00696 seconds Start importing Assets/Wwise/MonoBehaviour/Runtime using Guid(f8422ce0bbb3ad34b858b9e2ddf6aaf1) (DefaultImporter) -> (artifact id: '2b9a4a7275299fdd65a3faccf2b5430e') in 0.0140144 seconds Start importing Assets/Wwise/Documentation/Windows using Guid(f8a710d82bb562048a45da22982b2991) (DefaultImporter) -> (artifact id: '93b813c1466ae03a3ab8f69fbc6ec5a5') in 0.0159246 seconds Start importing Assets/Wwise/API/Editor using Guid(1986de454b1cd90498b8266ddeb1e353) (DefaultImporter) -> (artifact id: 'a3ad74520232040603d944b1a2c6b7a0') in 0.0142708 seconds Start importing Assets/Wwise/Tools/AddressableInstaller using Guid(eaef21f23af4c504a82b4a8945d344e6) (DefaultImporter) -> (artifact id: 'e9bfb5cd8b762ebea8fb5928f83db5ab') in 0.0140568 seconds Start importing Assets/Wwise/Tools/AddressableUpdater using Guid(dda769b7c52cc5b4ba4897d44ecccfb2) (DefaultImporter) -> (artifact id: 'e8a1d75d5990ad6971fb490f07f27839') in 0.0166527 seconds Start importing Assets/Wwise/Editor/ProjectData using Guid(5e00c2c732911024cbe4ea3186733b57) (DefaultImporter) -> (artifact id: '08c4b4465fd265c69a8a3134c8e26736') in 0.0179623 seconds Start importing Assets/Wwise/MonoBehaviour/Editor using Guid(beeac50fabb36164bbff624c98f217e6) (DefaultImporter) -> (artifact id: '13de1c29f307f9de513eccbe25489463') in 0.0131487 seconds Start importing Assets/Wwise/Timeline/Editor using Guid(0f7b4d7e26c70084fbfdf545ee6ce57c) (DefaultImporter) -> (artifact id: '0c0d59216deb65b61071517e33047e33') in 0.016773 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ko using Guid(117be5f36317093448d76b505b925dba) (DefaultImporter) -> (artifact id: 'e98623a4ff05786def0e8046ebc85b2c') in 0.0158771 seconds Start importing Assets/Wwise/API/Editor/PluginActivator using Guid(12ca0967018306649b5262ef4334f6fc) (DefaultImporter) -> (artifact id: 'd37c394c77bbcadddf4fefb12d2369f8') in 0.01383 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten using Guid(426cf7c43d887644291ad4797736f57d) (DefaultImporter) -> (artifact id: 'f03f699c6242a841758e2b0c26d2ecd1') in 0.0118715 seconds Start importing Assets/Wwise/Documentation/AppleCommon/ja using Guid(42efa38684fa2d54185b62d6360f77d2) (DefaultImporter) -> (artifact id: 'a4278cd069286339d73343a381fc6477') in 0.0105174 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu using Guid(050b9d03e76aeca41a37f4b973628ce1) (DefaultImporter) -> (artifact id: '2a18cb714e0227b91187bfd8c5270b04') in 0.0096676 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins using Guid(4504731da20f97b47a4c2070eb004a99) (DefaultImporter) -> (artifact id: 'a2e77cfe7dc2ae2db322a45872f5424f') in 0.0152927 seconds Start importing Assets/Wwise/API/Runtime/Handwritten using Guid(d57ea96a0ea9c1642ba24969d542cd10) (DefaultImporter) -> (artifact id: '2a4c3bf6213052214770f648c2cc38bd') in 0.0100507 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard using Guid(e58332ac91bdb1f4eb9b6c2af52004ca) (DefaultImporter) -> (artifact id: '7fcda9f22db3c214b54ba77b9fb83541') in 0.0131265 seconds Start importing Assets/Wwise/Documentation/Windows/ja using Guid(26bd8560fbb297e4388dd3e3fa624770) (DefaultImporter) -> (artifact id: '7fce9b2c801ce028dbf8dfbb8dc014ce') in 0.0133691 seconds Start importing Assets/Wwise/API/Editor/WwiseTypes using Guid(d6a7f9ae424038a42a76b592f0f87ee2) (DefaultImporter) -> (artifact id: 'fb083dfc396f4e7f1b491d683cd5c89d') in 0.0183391 seconds Start importing Assets/Wwise/Documentation/Windows/zh using Guid(e61a9ef30a4a4df42b584d43108affdc) (DefaultImporter) -> (artifact id: '1c0f5dca8658de1b5ed82e61c15fc8b8') in 0.0142368 seconds Start importing Assets/Wwise/Tools/AddressableInstaller/Editor using Guid(572c1334e3c793e428f939609273b931) (DefaultImporter) -> (artifact id: '5d387056dac6bee4fc17b86e8d748e68') in 0.0150396 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes using Guid(a7b271392d755e64e82279db1d9f6e6a) (DefaultImporter) -> (artifact id: '23570acf8008efd9997b00d697c6ac2e') in 0.0134763 seconds Start importing Assets/Wwise/Documentation/AppleCommon/zh using Guid(593c21d664e50e547a3d79938a835a45) (DefaultImporter) -> (artifact id: 'eef9488ec0d3f6e3a3869b26d8954488') in 0.0146455 seconds Start importing Assets/Wwise/Tools/AddressableUpdater/Editor using Guid(6980da127ebecd74eaf9878528506142) (DefaultImporter) -> (artifact id: '5da9e915b590d025b405cd215660d8c8') in 0.0143299 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows using Guid(5a41a474aead6114384d62e72d14c817) (DefaultImporter) -> (artifact id: '4d880a2118798142a361568475d23d35') in 0.0162545 seconds Start importing Assets/Wwise/Documentation/Windows/en using Guid(2b763cdbbb51afa46853982b28a4af05) (DefaultImporter) -> (artifact id: '0e1fae02fd67c89fc67f9157bda3fbee') in 0.0135753 seconds Start importing Assets/Wwise/API/Runtime/Generated using Guid(eb974c58dd551604aad5e61e3201f248) (DefaultImporter) -> (artifact id: 'a87fc60f02c5eb735895c484263ac775') in 0.015486 seconds Start importing Assets/Wwise/API/Runtime/Plugins using Guid(bc6902d926c87df45a6c5ae8494f804b) (DefaultImporter) -> (artifact id: '0421c1279aecb509f8c9d39b3bb314c0') in 0.0133571 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers using Guid(1dd48401317de6b4da7ca291976de8c2) (DefaultImporter) -> (artifact id: '8671d059e122b466d5ce4a66306aa4db') in 0.0168051 seconds Start importing Assets/Wwise/Documentation/AppleCommon/en using Guid(7f1b2549212e66b4383ee42f2638ffe5) (DefaultImporter) -> (artifact id: 'a6b5a2a65469830f4d78def85cc0cd2e') in 0.0156927 seconds Start importing Assets/Wwise/Documentation/Windows/ko using Guid(cfa96183f024ed74389cce315d67484f) (DefaultImporter) -> (artifact id: 'dd97c09e264d93cd3df73808b37cdf6a') in 0.0105255 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Common using Guid(20fc18834592f3643a7bdabdfd6bf515) (DefaultImporter) -> (artifact id: '28360049346f6719ea5b1b21baf2b805') in 0.0142382 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Common using Guid(a06f5258910e291448319cb6fae96500) (DefaultImporter) -> (artifact id: 'bb117dd4279267db00e51073ac23e812') in 0.0128104 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Linux using Guid(a25d5af07adae13448ff32013e5d87f7) (DefaultImporter) -> (artifact id: 'e69dd3b662363477e91ba3aaefd9407e') in 0.0130948 seconds Start importing Assets/Wwise/API/Runtime/Generated/Windows using Guid(03c5b054da5ceb24c80e3a1a26cc7c67) (DefaultImporter) -> (artifact id: '8a9c0a93b7eda235e76329670f390e2c') in 0.0149582 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseTypes using Guid(33ffb6e471923d9488472e065a2a2279) (DefaultImporter) -> (artifact id: '92e71493d8d8e7cd44108d93f640a210') in 0.0152021 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Mac using Guid(43fd5356418584f4aaf1fae619e2954d) (DefaultImporter) -> (artifact id: '909c21b17da017209719e8e2d3aab5b4') in 0.0094501 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Mac using Guid(b355863c8d3412b4abb61d340d7cebf3) (DefaultImporter) -> (artifact id: 'bfe685a90f7836cd7d85bf35ff2c3bc8') in 0.0106013 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI using Guid(44943e6b39f57584b820c001de43bcfb) (DefaultImporter) -> (artifact id: 'aa86fb6cf0d91c4316a4f4f70a9093e9') in 0.0103738 seconds Start importing Assets/Wwise/API/Runtime/Generated/Mac using Guid(d43a5a1ab7859cf40adf753113db9046) (DefaultImporter) -> (artifact id: '8c158b9a28f64f7da9102372d3321f45') in 0.0138189 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Mac using Guid(e4ad903587932b24890da610ca164876) (DefaultImporter) -> (artifact id: '471ac816a976660636590bd15abc6a75') in 0.0096854 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Handwritten/Windows using Guid(15c443eb6ce330c4dad2b9a70aea108d) (DefaultImporter) -> (artifact id: '1084d63eb4f4670340f3a88b3cea4669') in 0.013832 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Mac using Guid(d6046994e47b3fc45b8ac01a3eebf959) (DefaultImporter) -> (artifact id: '1d8dfe2d7e8d9ee9fd782452fb48a7e0') in 0.0095757 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows using Guid(1739f70b864575f40b5ba2333961f4db) (DefaultImporter) -> (artifact id: '3e9cead5753d68114de5609bba81dc99') in 0.0176075 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Windows using Guid(37b937ba457246d48ab6b9281a42de9b) (DefaultImporter) -> (artifact id: 'b250cd8ff6b23c62fbe7a6277cb27674') in 0.0111847 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Mac using Guid(d74780ce9d606ea4092f40b1f48abc6a) (DefaultImporter) -> (artifact id: '58a267afd79169714121c5d1c44f2b4c') in 0.0130228 seconds Start importing Assets/Wwise/API/Runtime/Generated/Common using Guid(e744643531dd15641b5a2558543657b1) (DefaultImporter) -> (artifact id: '9e3d00f4a1808da2e50eeb722c39ca08') in 0.0133656 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjectsManagers using Guid(f70659a461ca8094ea42b185794d8af7) (DefaultImporter) -> (artifact id: 'e803f0468e264b6d0348b272ae4821cf') in 0.0136144 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Common using Guid(1860b2834cd98a548aa01603447bf9f0) (DefaultImporter) -> (artifact id: 'd926b15f4e28b22ea704ad7b519a455c') in 0.015567 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac using Guid(58e561ca37d20dd4ca2184ead52e0310) (DefaultImporter) -> (artifact id: '3dbe1afafcea651dd53bed360e7b1cbf') in 0.0108563 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac using Guid(6881b7896915b184ba07f7b6a0d7411f) (DefaultImporter) -> (artifact id: '5ff6b5ca7ce98072c87a008e718718e2') in 0.0080862 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows using Guid(b81ea596246f56f40839854e234966bb) (DefaultImporter) -> (artifact id: '2107bf3e2869a5e88f8cce9e859dd3f0') in 0.0109168 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/EditorPlatformHelpers/Windows using Guid(e96e72f3d549eee4bb6d2988cdf4c028) (DefaultImporter) -> (artifact id: 'a409518f56a3b1f58639101c6e80da4a') in 0.0103684 seconds Start importing Assets/Wwise/API/Editor/WwiseMenu/Common using Guid(8beaef4a234e1d94bbffea0a2ddc14c9) (DefaultImporter) -> (artifact id: 'a9f0b0a966a5745d232dd6d9eb704e8c') in 0.0160075 seconds Start importing Assets/Wwise/API/Editor/PluginActivator/Windows using Guid(bd1a10f1f925c574684153fffd98cd56) (DefaultImporter) -> (artifact id: 'ddc30d7a23710f8c5706b0f4a871eb8e') in 0.0071146 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Windows using Guid(ed381838808234048835b8be1be9e9b0) (DefaultImporter) -> (artifact id: 'defc656cf12a7b29db62019559d4c81e') in 0.011907 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons using Guid(2e394260f72eb8c4db84951a7274e074) (DefaultImporter) -> (artifact id: 'badba5a6bcdd8739625016eaae2c1a44') in 0.0147829 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/WwiseObjects using Guid(7f37914da47d7f54a8d91a75af1c0094) (DefaultImporter) -> (artifact id: '36f573b8f75849ffd1f5408939e97b0b') in 0.0082503 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64 using Guid(22aa2261a10bc5b499470ae2c5b13c5a) (DefaultImporter) -> (artifact id: '2cc9e56b9642b84636c47c240303cee1') in 0.0149293 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release using Guid(423a029e64bd5544e92ad47e52acc6f7) (DefaultImporter) -> (artifact id: 'e5bbf8f17052f59f6a2416c3f84c347e') in 0.0117596 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/Common/Arrays using Guid(c49116952243d5044a55a5daba5958fb) (DefaultImporter) -> (artifact id: '7b602ccbe1a184fdcc83bb5c20aee3f9') in 0.0093784 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/DSP using Guid(f6a8b4870c5220d4487a3be79865fb50) (DefaultImporter) -> (artifact id: '08edc9c0d4407c48816c4cdf8e82be8f') in 0.0127295 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile using Guid(091fe2ea4d8850c49ae80eb371f927db) (DefaultImporter) -> (artifact id: '5e86690b2ca210f7383dc20281be2af2') in 0.0140577 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64 using Guid(298269b803ff74341ad9b84ff0f93be4) (DefaultImporter) -> (artifact id: 'f9e4771c206ae716ea8e4a4294d819e7') in 0.0111566 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86 using Guid(1bec6f154308d184aaf9056072e00f01) (DefaultImporter) -> (artifact id: '740f165bd819515bebe289c8dfa3e604') in 0.01391 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Mac/DSP using Guid(cbdc590e612957e4a84a00e1ad8969aa) (DefaultImporter) -> (artifact id: '749fc30f753ebbecd99cfdc5e8c51d9e') in 0.0098643 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug using Guid(ac08e564ec2308e4a8bcb4cca9068dc5) (DefaultImporter) -> (artifact id: '8b7fa6ff8d3a50003dd18ec1763958c8') in 0.0129844 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Release using Guid(d00210e445cf9b845bfbab3dacd0a8f6) (DefaultImporter) -> (artifact id: '79f93a02cc8b41786d410d2bfb694c8e') in 0.0125727 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP using Guid(21772edb1fb4cf744b4c5800a52ddf27) (DefaultImporter) -> (artifact id: '3ecfb5c3c5d1053c400672e37ce058d7') in 0.015278 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM using Guid(c40f156b274d23e4f963285fe0305d10) (DefaultImporter) -> (artifact id: 'ec08fc00a2a54751fb162100d164384d') in 0.0165595 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug using Guid(1707c1b8c74f63844ab4847434e84df1) (DefaultImporter) -> (artifact id: '933e9012cd8796b1252dd1ba95f6456a') in 0.0092541 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP using Guid(f85051cef88923c4db1636b19de21b43) (DefaultImporter) -> (artifact id: '984b59d1e61b284c16373ab1a326676d') in 0.0180713 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release using Guid(4939a9c55eaf1214d9fec10a04982a7a) (DefaultImporter) -> (artifact id: 'c10e6228176485f7b86f157a240610d1') in 0.0153254 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP using Guid(5dcfb6b6165e0104a809a9e8dce1dae5) (DefaultImporter) -> (artifact id: 'ab9b496adc2b1a95a204d3ecf616cd0a') in 0.0100223 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM using Guid(ad7b9018f25bf7a42b0c4e383a7ea539) (DefaultImporter) -> (artifact id: 'b6f9e7255020885c54a231b24ebb42b8') in 0.0112731 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM using Guid(dded05d3bd3c1f840a1e14d39820852e) (DefaultImporter) -> (artifact id: '899096901d43d01dd2b18ceac43ac026') in 0.0134705 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile using Guid(2ee7fd2c0e5a01f4f8bce6637f717500) (DefaultImporter) -> (artifact id: '387c86f3b0728e7f86586652eba12713') in 0.0175332 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile using Guid(9ff82a69a75a9e04cb943a881c2d6663) (DefaultImporter) -> (artifact id: 'a0c2b7ca46699dc631a5feeb6b5f58d7') in 0.0147365 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/Debug using Guid(cf3a1ecb77883c3428f05fc76f49d198) (DefaultImporter) -> (artifact id: '02594d7cd81ee4d99e75cde00e597bfe') in 0.0143688 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(83cf3f5bc7994d7448c141d8ee3712cc) (DefaultImporter) -> (artifact id: '742825fe5a3ec392532b65d4557c3085') in 0.0103818 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(34f459577ef55d146a47d8eca337a11c) (DefaultImporter) -> (artifact id: '8ee228f31550f6c891b732da1ca779c3') in 0.0092419 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents using Guid(ea27a4de0a769df429697cde675194eb) (DefaultImporter) -> (artifact id: '850f1d774875d136f0f85683713410cf') in 0.0136519 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(508b913f904bac44da9ada426560611a) (DefaultImporter) -> (artifact id: '588d19c02563e243dbbb0476409efc25') in 0.0146645 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(324ddb2dcec0a744bae818e101c5173c) (DefaultImporter) -> (artifact id: '3c9e8e220bd1d206e528088ddfb2941e') in 0.0128765 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources using Guid(5f53efcfa9a14c14ba6e55c59b966e6d) (DefaultImporter) -> (artifact id: '96305597c44761dd4add691b84eece69') in 0.013435 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(e0a9af803c644a3419f9aa250f135e76) (DefaultImporter) -> (artifact id: '503df90952b38ee0b060289daa9a1daa') in 0.0089092 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(97cbb67de812b804eaefd74515486bd9) (DefaultImporter) -> (artifact id: 'd57cab4aa43184f74471ed4badf295fc') in 0.0129996 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(a78ba5b48afa3ba458f2fb8159ab5451) (DefaultImporter) -> (artifact id: '1858c3d14f6146b14042194e8ef88731') in 0.0156777 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations using Guid(d7aeda18b9158eb4ab03a2a198a3d31c) (DefaultImporter) -> (artifact id: '4424ddfbb6eab5adcc25ec4666facdb2') in 0.0121258 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(0b23010c9ec85de40a85020bcc6d991c) (DefaultImporter) -> (artifact id: 'deea90b14dbe552829b9cc3636fdb52b') in 0.0159542 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(4dcbc3850cbfb194ca0780d0bbbcf813) (DefaultImporter) -> (artifact id: 'df68fe0c6763bde22b35c8aeaa1ed9d9') in 0.0168543 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(d299d9749090d6943a3486fb32b6695a) (DefaultImporter) -> (artifact id: '10b670cd41b9c5d124583ecf8cb3b1d2') in 0.0134904 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(9caa22e7a0631474f84dd4a9cdba961a) (DefaultImporter) -> (artifact id: '71e1c8e24845b204616ae6b5439ad85d') in 0.0082505 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(ecbeff7abb88a1c43bb30404c09da335) (DefaultImporter) -> (artifact id: 'e5c5b38ae0bec26ad0f225b8dc07e1bf') in 0.0126874 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(8d483691f507ed648a5ba0d1f5162af9) (DefaultImporter) -> (artifact id: 'b2b66fc15e03e07cabe62e8d140f45f9') in 0.0130331 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64 using Guid(fefe2a68b07e65146a0fc728ef258db7) (DefaultImporter) -> (artifact id: 'bfa234cd9b9d4f4414f582463ff551d6') in 0.0110815 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64 using Guid(fffd83952f07c5d41a5f4230d0cb5ed3) (DefaultImporter) -> (artifact id: 'f2b9cdc33f4126557eb9586f97a38387') in 0.0168023 seconds Start importing Assets/Wwise/API/Runtime/AK.Wwise.Unity.API.asmdef using Guid(c0a9e200cf889694c98022dd70e568d3) (AssemblyDefinitionImporter) -> (artifact id: 'c704f0e74b148dda3b6db77db76d964b') in 0.018311 seconds Start importing Assets/Wwise/API/Runtime/WwiseTypes/AK.Wwise.Unity.API.WwiseTypes.asmdef using Guid(724a2f3a646a67d499d4e363ea7a9835) (AssemblyDefinitionImporter) -> (artifact id: 'c3613a742a940c31ac16235f69387ccc') in 0.0097933 seconds Start importing Assets/Wwise/Timeline/Editor/AK.Wwise.Unity.Timeline.Editor.asmdef using Guid(827aea079f274f24faeebd348a0bc6ac) (AssemblyDefinitionImporter) -> (artifact id: '33ee7822e82c72469b6ee3987674c433') in 0.0183188 seconds Start importing Assets/Wwise/Tools/AddressableUpdater/Editor/AK.Wwise.Unity.AddressableUpdater.asmdef using Guid(d39dd59b7e48bb743b754f6993885937) (AssemblyDefinitionImporter) -> (artifact id: '6f4248c5520527a74b4911ee23780ef7') in 0.0132742 seconds Start importing Assets/Wwise/API/Runtime/Handwritten/WAAPI/Ak.Wwise.Api.WAAPI.asmdef using Guid(14a523560c83aaf4ba34d971da8bb2eb) (AssemblyDefinitionImporter) -> (artifact id: '1137ead243ceb87f2b102ae016a604a8') in 0.0135718 seconds Start importing Assets/Wwise/MonoBehaviour/Editor/AK.Wwise.Unity.MonoBehaviour.Editor.asmdef using Guid(860f2c4ed7ccba4489614a359264a30a) (AssemblyDefinitionImporter) -> (artifact id: '4d48bf17a53b3a28392d5a37b862c75a') in 0.0130292 seconds Start importing Assets/Wwise/MonoBehaviour/Runtime/AK.Wwise.Unity.MonoBehaviour.asmdef using Guid(778e94705bd04ae41829baaeacf82bfd) (AssemblyDefinitionImporter) -> (artifact id: '25fda3f6f564184a8ef4432d30c4f6fe') in 0.010626 seconds Start importing Assets/Wwise/Utilities/Runtime/AK.Wwise.Unity.Runtime.Utilities.asmdef using Guid(28256da9b53f0524eb132df8fa2b30c2) (AssemblyDefinitionImporter) -> (artifact id: 'fb381f0437199616faa9bd3874ddf0da') in 0.0111329 seconds Start importing Assets/Wwise/Timeline/Runtime/AK.Wwise.Unity.Timeline.asmdef using Guid(5908425e08aeb8c4fb8ff799e6deca6c) (AssemblyDefinitionImporter) -> (artifact id: '2bf3e08d702aa42971ebced981e8230a') in 0.0149308 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/AK.Wwise.Unity.ProjectDataBase.asmdef using Guid(da299fc41e9ae6b4e9e51b55f06849e5) (AssemblyDefinitionImporter) -> (artifact id: 'c8e5d967260ff9ade8bbb533763c97f7') in 0.0101078 seconds Start importing Assets/Wwise/Tools/AddressableInstaller/Editor/AK.Wwise.Unity.AddressableInstaller.asmdef using Guid(fa565b61dff19a1478daa2646e498979) (AssemblyDefinitionImporter) -> (artifact id: '8a97247544bfb3abf8fd0b0fee6e0c49') in 0.0108621 seconds Start importing Assets/Wwise/API/Editor/AK.Wwise.Unity.API.Editor.asmdef using Guid(bb94185f3a0cc304e851635ebd5c4dd7) (AssemblyDefinitionImporter) -> (artifact id: '2b22af7d3413120caac73dc65eb33309') in 0.0085833 seconds Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 3.35 ms, found 13 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Native extension for OSXStandalone target not found WwiseUnity: Cannot find ProjectInfo.json at D:\Projects\Cielonos_WwiseIntegrationTemp\Cielonos_WwiseProject\GeneratedSoundBanks\. Ensure that the Generate JSON Metadata option is enabled in the Wwise Project Settings on the SoundBanks tab, then regenerate the SoundBanks. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/d__17:MoveNext () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:111) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Startd__17> (Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/d__17&) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher:InitProjectDB (string,string,System.DateTime) Wwise.API.Editor.SoundBankDirectoryWatcher.Common.AkSoundBankDirectoryWatcher/<>c__DisplayClass15_0:b__0 () (at Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs:85) System.Threading.Tasks.Task`1:InnerInvoke () System.Threading.Tasks.Task:Execute () System.Threading.Tasks.Task:ExecutionContextCallback (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&) System.Threading.Tasks.Task:ExecuteEntry (bool) System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () (Filename: Assets/Wwise/API/Editor/AkSoundBankDirectoryWatcher.cs Line: 111) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor () Burst.Compiler.IL.Jit.StubManager`1:.ctor () Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate) Burst.Compiler.IL.Jit.JitCompilerService:.ctor () Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs:164) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs line 164] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () Burst.Backend.UnmanagedLibrary/WindowsUnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Backend.UnmanagedLibrary:LoadLibrary (string,bool,bool,bool) Burst.Compiler.IL.Client.JitMemoryNativeInterop:.cctor () Burst.Compiler.IL.Jit.StubManager`1:.ctor () Burst.Compiler.IL.Jit.FunctionPointerStubManager:.ctor (Burst.Compiler.IL.Jit.FunctionPointerStubManager/PatcherDelegate) Burst.Compiler.IL.Jit.JitCompilerService:.ctor () Unity.Burst.LowLevel.BurstCompilerService:InitializeInternal (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.LowLevel.BurstCompilerService:Initialize (string,Unity.Burst.LowLevel.BurstCompilerService/ExtractCompilerFlags) Unity.Burst.Editor.BurstLoader:.cctor () (at ./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs:164) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) [./Library/PackageCache/com.unity.burst@f7a407abf4d5/Runtime/Editor/BurstLoader.cs line 164] Refreshing native plugins compatible for Editor in 5.02 ms, found 13 plugins. [Licensing::Client] Successfully resolved entitlement details Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [lilToon] Switch Direct3D12 to Null UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) lilToon.lilStartup:lilStartupMethod () (at ./Packages/jp.lilxyzw.liltoon/Editor/lilStartup.cs:105) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (Filename: ./Packages/jp.lilxyzw.liltoon/Editor/lilStartup.cs Line: 105) Mono: successfully reloaded assembly - Finished resetting the current domain, in 9.030 seconds Domain Reload Profiling: 28869ms BeginReloadAssembly (239ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (125ms) RebuildCommonClasses (24ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (19547ms) LoadAssemblies (19409ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (215ms) TypeCache.Refresh (161ms) TypeCache.ScanAssembly (147ms) BuildScriptInfoCaches (37ms) ResolveRequiredComponents (14ms) FinalizeReload (9030ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (7789ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (3ms) BeforeProcessingInitializeOnLoad (104ms) ProcessInitializeOnLoadAttributes (5170ms) ProcessInitializeOnLoadMethodAttributes (2485ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) 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0.0103987 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkConvolutionReverb.pdb using Guid(57ce8652d7341e6469122d4c4475f297) (DefaultImporter) -> (artifact id: '29d936682c6723347f7a8a4d3fa87f36') in 0.0170739 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/iZotope.pdb using Guid(a79dd1b145e89aa42a0f804afeb62f6e) (DefaultImporter) -> (artifact id: '9b4c023ec76d7a2a2be9c4fd91fdbb14') in 0.0128891 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86/DSP/AkSoundSeedAir.pdb using Guid(184ce27252f954e4d8033f76feaca7a1) (DefaultImporter) -> (artifact id: 'fd314233ddac5b406a46d094a6d49d5f') in 0.0152657 seconds Start importing Assets/Wwise/ProjectDatabase/Runtime/Plugins/Windows/x86_64/DSP/WwiseProjectDatabase.pdb using Guid(d93132f3e82766349b7cebe21059619b) (DefaultImporter) -> (artifact id: '940bf37136867a9a698b746d8390442f') in 0.0123301 seconds Start importing 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(DefaultImporter) -> (artifact id: 'c20057caa02c79aee1bd8298deb227a0') in 0.0125052 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.pdb using Guid(6d414c0015f667942926b99c47421487) (DefaultImporter) -> (artifact id: 'f003258dd06cbdafbb49eea203df2822') in 0.0116538 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.pdb using Guid(dd317bf5b4a91b94f89bba58ddbdfd19) (DefaultImporter) -> (artifact id: '4b7cddb988dfb734f340d2eb887e5693') in 0.0127382 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Info.plist using Guid(230e9bbceacb86a4bac193be1b3b4d06) (DefaultImporter) -> (artifact id: '9f5f6e4cb625f5e8726267d20b2e9afa') in 0.0115126 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Info.plist using Guid(6ac695a4cf3aab146a813e86b0f6720f) (DefaultImporter) -> (artifact id: 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Guid(6c6cd216427bb2849994cfe684efc6ba) (DefaultImporter) -> (artifact id: 'a4ca084fab4649d8a97364529266acd4') in 0.0183535 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(144f949b6ab84f642a7bf26d93b16f69) (DefaultImporter) -> (artifact id: 'c78ca830d56ee7065f912adec7a29c49') in 0.0134995 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(753a4da17408c8640b21a68edd7159d8) (DefaultImporter) -> (artifact id: '63cb762c4c3e1e9ce2323df15c8e79e8') in 0.0143596 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/aarch64/AkUnitySoundEngine.yml using Guid(b5966885d5cdca24baec7d30b43fe2ef) (DefaultImporter) -> (artifact id: '0d127ee089e06f300e6adce31851c23b') in 0.0152641 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Release/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(c8f969468cf8f9647b72a07503143446) (DefaultImporter) -> (artifact id: '32b9f3e9c13c0a246d093821098a67af') in 0.0152405 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Debug/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(69283500f7ffbf04ebf519af7c044c10) (DefaultImporter) -> (artifact id: 'f827b4fb34f50b928997e60ac4940f09') in 0.0156249 seconds Start importing Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle.dSYM/Contents/Resources/Relocations/x86_64/AkUnitySoundEngine.yml using Guid(ad6e710dff2a13c43b9b7469be7fea97) (DefaultImporter) -> (artifact id: 'dd8b83865676dd46aed46afc0ea73034') in 0.0115832 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switchgroup_nor.png using Guid(707c4baf6ca9e094a8acacd66031fe84) [Licensing::Client] Successfully resolved entitlement details [Licensing::Client] Successfully resolved entitlement details (TextureImporter) -> (artifact id: '47a7916a3b00ab31b2fd61df8945337f') in 0.0247582 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/state_nor.png using Guid(f1e1eadb5d2adb84fac2e8f5a8718ddf) (TextureImporter) -> (artifact id: '7ee51b957b639e33f7eb346c44d47437') in 0.0142098 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/switch_nor.png using Guid(72334f812f386d04591d99a111c013a2) (TextureImporter) -> (artifact id: '567fdc351061513bcba5f47be64a246f') in 0.014289 seconds Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(a216bf69725be9e448a738a1a2846906) (TextureImporter) -> (artifact id: 'fae95c71d332e6a6ea196384e6eb1c55') in 0.01398 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/blank.png using 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0.0150462 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/physical_folder_nor.png using Guid(b89f26e025968424d926244c4fdaaed7) (TextureImporter) -> (artifact id: '3c5eed7b51cade461aa807cc1a7c15ef') in 0.0163313 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/wproj.png using Guid(49a3154937607df4890e262e1d5bcd39) (TextureImporter) -> (artifact id: '1908ad2658e0735b720e12eb50f20967') in 0.0136702 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/workunit_nor.png using Guid(0b64d7031b2798d4f9e0830015f76d2f) (TextureImporter) -> (artifact id: 'e6c2dab2ab22361cca3d82d5049c517c') in 0.014289 seconds Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(ab0f95b7712b4f74d9d2194b25b3f90f) (TextureImporter) -> (artifact id: '4571718b2b6c10416424941ec40ad7fc') in 0.0169434 seconds Start importing Assets/Wwise/API/Editor/WwiseWindows/TreeViewIcons/stategroup_nor.png using 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in 0.0138535 seconds Start importing Assets/Wwise/API/README.md using Guid(50362af7e839b674f9b9b0c7cd55de21) (TextScriptImporter) -> (artifact id: '58a6c974b1e7b32e24a15f5648516365') in 0.0114237 seconds Start importing Assets/Wwise/API/CHANGELOG.md using Guid(a0077c28647116a42a85a115782f71cf) (TextScriptImporter) -> (artifact id: '578693552c9b610e5f7688e186ca26e8') in 0.0179299 seconds Start importing Assets/Wwise/MonoBehaviour/README.md using Guid(e05346e2217c5f14aab80763bd87f40d) (TextScriptImporter) -> (artifact id: '0572ef364257d4c73df2eaa3ae0fbbe8') in 0.0105789 seconds Start importing Packages/jp.lilxyzw.liltoon/Editor/CurrentRP.txt using Guid(142b3aeca72105442a83089b616e92b8) (TextScriptImporter) -> (artifact id: 'deef268aa33b845cd6950e60e41d9597') in 0.0117968 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/RenderingLayerMask/TraceRenderingLayerMask.urtshader using Guid(94a070d33e408384bafc1dea4a565df9) (ScriptedImporter)Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Compiling ray tracing shader "TraceRenderingLayerMask" 1 variants, starting compilation... finished in 0.01 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants -> (artifact id: 'dd45fc831cc868ca152d6f83b5231d01') in 0.2356981 seconds Start importing Assets/Wwise/Timeline/package.json using Guid(355408eca14c1454889ef08007950476) (TextScriptImporter) -> (artifact id: 'edeefa11b075d6435a72d90356cdc546') in 0.0062908 seconds Start importing Assets/Wwise/API/LICENSE.md using Guid(65b9a81cc57000a4eaa9f6ef7054e053) (TextScriptImporter) -> (artifact id: '0ea2c70ddb7708ec340acf54c8dbee48') in 0.006637 seconds Start importing Packages/com.unity.rendering.light-transport/Tests/Editor/UnifiedRayTracing/TraceRaysAndFetchAttributes.urtshader using Guid(f5da308cb9cb0194e9bfae0b869c004e) (ScriptedImporter) Compiling ray tracing shader "TraceRaysAndFetchAttributes" 1 variants, starting compilation... finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants -> (artifact id: '2ca71ff0e641086bfd1c9ef894730a69') in 0.0167725 seconds Start importing Assets/Wwise/MonoBehaviour/LICENSE.md using Guid(862a020f9a4da2547b3b8a53210c593d) (TextScriptImporter) -> (artifact id: 'e7514ed6970b40ae70e4a16488fd2117') in 0.0057762 seconds Start importing Assets/Wwise/Timeline/LICENSE.md using Guid(a6e2b33469f14eb47b686f680139178d) (TextScriptImporter) -> (artifact id: 'd5ae864c6029f97df0d60739d7fe97a6') in 0.0055644 seconds Start importing Assets/Wwise/Timeline/README.md using Guid(4700d8e9c771e7d4a87f23a5c847a835) (TextScriptImporter) -> (artifact id: '84edfe3ea5ccd7ef6ba1db72157ed4bd') in 0.0061193 seconds Start importing Assets/WwiseSettings.xml using Guid(b7b2a59e7fd052c4b86500b9c90fb7f0) (TextScriptImporter) -> (artifact id: 'c5afe333dd4812dc8c005cb7db32948f') in 0.0061614 seconds Start importing Assets/Wwise/MonoBehaviour/package.json using Guid(58f480a8992fc044eac708c5d13813ee) (TextScriptImporter) -> (artifact id: 'dd8fcae1a5e17cc26ca1061e3b8a5752') in 0.0058274 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/DynamicGI/DynamicGISkyOcclusion.urtshader using Guid(5a2a534753fbdb44e96c3c78b5a6999d) (ScriptedImporter) Compiling ray tracing shader "DynamicGISkyOcclusion" 1 variants, starting compilation... finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants -> (artifact id: '154b32e9b9ac3a2fe8c8d47044355682') in 0.0230492 seconds Start importing Assets/Wwise/Version.txt using Guid(9d5d041b215b6dd4cacb010d10fe93a2) (TextScriptImporter) -> (artifact id: 'e81e70136d3797b6063b75b22be13a1b') in 0.0067311 seconds Start importing Packages/com.unity.rendering.light-transport/Tests/Editor/UnifiedRayTracing/TraceRays.urtshader using Guid(8e91b451db4e4ae4d99c55ce20a031f8) (ScriptedImporter) Compiling ray tracing shader "TraceRays" 1 variants, starting compilation... finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants -> (artifact id: '21785827e099622a80c64f0907d7c925') in 0.0165943 seconds Start importing Assets/Wwise/MonoBehaviour/CHANGELOG.md using Guid(4f9b7e3d335f65c40adb3ba216facb5d) (TextScriptImporter) -> (artifact id: '74a878b47a66e6f3fcf6b2c30a3ebc4c') in 0.0145109 seconds Start importing Assets/Wwise/API/package.json using Guid(df467eb4e6925b94492b9b34d8120b0f) (TextScriptImporter) -> (artifact id: 'ac3afd7b542575aa707f2e1566d4c659') in 0.0098394 seconds Start importing Assets/Wwise/Timeline/CHANGELOG.md using Guid(ff54cdb5015f4ad4bbea2f7fe2f5815b) (TextScriptImporter) -> (artifact id: '04f4ff2d2b372879022b3edf56229a3f') in 0.0101042 seconds Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/VirtualOffset/TraceVirtualOffset.urtshader using Guid(ff2cbab5da58bf04d82c5f34037ed123) (ScriptedImporter) Compiling ray tracing shader "TraceVirtualOffset" 1 variants, starting compilation... finished in 0.00 seconds. Local cache hits 1, remote cache hits 0, compiled 0 variants -> (artifact id: '909a38694ce61953781aeca3e35c345b') in 0.0533577 seconds WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289) AkPluginActivator:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:45) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289) WwiseUnity : Created new AkWwiseProjectData asset UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkWwiseProjectInfo:CreateWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:121) AkWwiseProjectInfo:GetData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs:99) AkWwiseWWUBuilder:GatherModifiedFiles () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:449) AkWwiseWWUBuilder:InitializeWwiseProjectData () (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:122) AkWwiseWWUBuilder:OnPostprocessAllAssets (string[],string[],string[],string[],bool) (at Assets/Wwise/API/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:48) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.AssetPostprocessingInternal:InvokeMethod (System.Reflection.MethodInfo,object[]) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) (Filename: Assets/Wwise/API/Editor/WwiseWindows/AkWwiseProjectInfo.cs Line: 121) Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(7207b02115c1a1d4396a0e9dcd445a45) (NativeFormatImporter) -> (artifact id: 'c78b43593186150d180c151ff7292389') in 0.0012175 seconds DisplayProgressbar: Populating Wwise Picker Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. Refreshing native plugins compatible for Editor in 3.60 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cd458d6144919f443800c05de75f16d4): Total: 75.417 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=207 (actual=207, local cache=0, cache server=0) Asset DB Process Time: managed=67 ms, native=26110 ms Asset DB Callback time: managed=365 ms, native=657 ms Scripting: domain reloads=1, domain reload time=19839 ms, compile time=28338 ms, other=38 ms Project Asset Count: scripts=1673, non-scripts=3539 Asset File Changes: new=544, changed=546, moved=0, deleted=0 Scan Filter Count: 5 InvokeCustomDependenciesCallbacks: 0.002ms InvokePackagesCallback: 602.802ms ApplyChangesToAssetFolders: 1.150ms Scan: 2670.185ms OnSourceAssetsModified: 2.357ms CategorizeAssetsWithTransientArtifact: 9072.951ms ProcessAssetsWithTransientArtifactChanges: 64.162ms CategorizeAssets: 59.893ms ImportOutOfDateAssets: 12581.288ms (-19306.178ms without children) ImportManagerImport: 3533.099ms (21.592ms without children) ImportInProcess: 3510.354ms UpdateCategorizedAssets: 1.153ms CompileScripts: 28337.695ms ReloadNativeAssets: 0.086ms UnloadImportedAssets: 0.926ms ReloadImportedAssets: 12.748ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.531ms InitializingProgressBar: 0.014ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.368ms PostProcessAllAssets: 463.166ms Hotreload: 5.675ms GatherAllCurrentPrimaryArtifactRevisions: 0.437ms UnloadStreamsBegin: 1.563ms PersistCurrentRevisions: 0.886ms UnloadStreamsEnd: 0.101ms GenerateScriptTypeHashes: 2.390ms Untracked: 49889.936ms Application.AssetDatabase Initial Refresh End Scanning for USB devices : 1.221ms Initializing Unity extensions: Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cielonos Unloading 56 Unused Serialized files (Serialized files now loaded: 0) Unloading 7466 unused Assets / (21.5 MB). Loaded Objects now: 8258. Memory consumption went from 248.2 MB to 226.7 MB. Total: 25.008300 ms (FindLiveObjects: 0.408900 ms CreateObjectMapping: 0.265700 ms MarkObjects: 16.190000 ms DeleteObjects: 8.129700 ms) WwiseUnity: Running install setup... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:64) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 64) [Licensing::Client] Successfully resolved entitlement details Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 6 unused Assets / (50.8 KB). Loaded Objects now: 8273. Memory consumption went from 217.7 MB to 217.7 MB. Total: 19.997100 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.166400 ms MarkObjects: 19.494200 ms DeleteObjects: 0.044400 ms) WwiseUnity: Deactivating all plugins... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:549) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 549) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.87 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e79cb2b46e8369d4bae38e1efa5f82ce): Total: 0.061 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.63 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d46ec81618907c74da84256954d0a14f): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.62 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9b376b58168ba7c4c86f7065f4f8d7c4): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.68 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.33 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d995abd372ed16e4a9c4f324f89595fc): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.84 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b9061bc44655db84fb40a62862f73f42): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 5.43 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.02 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f5917cc8e15f45140bcaf6d7d1dd7dd2): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.24 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.33 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ae837da0fbcb29c488c80e14211f63ac): Total: 0.020 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.11 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.98 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.10 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2bfb9ad17e0322a4fb472d4c719b64cc): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.04 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.29 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.16 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=c0a1b7e0562149f428781a417833684f): Total: 0.050 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.87 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.66 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3b43d3e611c1f8244a26722cd4493b2f): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.57 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.48 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=95ea80e6e81b876418967a5db407d801): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.88 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.37 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=15eaa3ba30ee36c4588e3ca534a1e83d): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.74 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.96 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=52759d378c1a3c544a914ebbd273b4c7): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.69 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.07 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=387143b3557819244adad991bae3c4aa): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.42 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.78 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1ff874c7102010b458d2590258aa8110): Total: 0.053 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Release/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.64 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=47dcd6f1ffa35ea4ab33d3533e867fc1): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.53 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.44 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=6da3503cc2b5d6c41a63eadf7e13e11f): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.59 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.89 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=35c0dcb263581c246ac9671e3669c406): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.55 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.70 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=43d3a1ae9b8a97a4ab28ad36ad46bffd): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.42 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.47 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=513c2a0833b67be4f9a420d68148e11c): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.18 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b9475860f46442b4c9ac16541ef68b1d): Total: 0.016 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.42 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 4.81 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cf4d910678bd81d4c9a7723f4a76ca08): Total: 0.019 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.78 ms, found 13 plugins. Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=4526da220a911fb419642eb5f44ebdf1): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Multiple plugins with the same name 'akunitysoundengine' (found at 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Debug/AkUnitySoundEngine.dll' and 'Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.AssetDatabase:ImportAsset (string,UnityEditor.ImportAssetOptions) UnityEditor.AssetDatabase:ImportAsset (string) UnityEditor.AssetImporter:SaveAndReimport () AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:307) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:550) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) [Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs line 307] Refreshing native plugins compatible for Editor in 3.60 ms, found 13 plugins. Refreshing native plugins compatible for Editor in 3.43 ms, found 13 plugins. Refreshing native plugins compatible for Editor in 3.35 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d7c0ec5afc6140b4d9d086a2eaab5f0e): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 3.77 ms, found 13 plugins. Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=72a97666f29ddb04d8bf0aeec0f98ac8): Total: 0.018 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Refreshing native plugins compatible for Editor in 3.44 ms, found 13 plugins. Refreshing native plugins compatible for Editor in 3.36 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=04fd4aa2644f9694a96f181852230fa4): Total: 0.017 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Wwise/ScriptableObjects using Guid(c5cf7525bd3f6414297e4a0835c3e009) (DefaultImporter) -> (artifact id: '60d3482cf4e4eb08de781a0c0db2c703') in 0.0160256 seconds Refreshing native plugins compatible for Editor in 3.40 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d1ed29bfd67c88e4ea35f467b7ddedd8): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(9c702a6546260e64cbc09606c7b98de9) (NativeFormatImporter) -> (artifact id: '5d61f267ccc0dfe7b6e90ad204ce831a') in 0.0012559 seconds Refreshing native plugins compatible for Editor in 3.49 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7c76083947c878241a67d3e84667f78d): Total: 0.036 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) WwiseUnity: Sound engine will not be initialized in batch/nographics mode. To override, specify -wwiseEnableWithNoGraphics UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) AkSoundEngineController:Init (AkInitializer) (at Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs:114) AkInitializer:OnEnable () (at Assets/Wwise/MonoBehaviour/Runtime/AkInitializer.cs:162) UnityEditor.Undo:AddComponent (UnityEngine.GameObject,System.Type) UnityEditor.Undo:AddComponent (UnityEngine.GameObject) WwiseSetupWizard:CreateWwiseGlobalObject () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:673) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:566) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/MonoBehaviour/Runtime/AkSoundEngineController.cs Line: 114) WwiseUnity: Updating PluginActivator... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:577) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 577) WwiseUnity: Activating plugins for editor... UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:579) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 579) wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Mac/Profile/AkUnitySoundEngine.bundle UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327) wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327) wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Changed plugin Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll, saving and reimporting. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:282) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327) wwiseunity: AkPluginActivator VERBOSE: ActivatePluginsForEditor: Activating Assets/Wwise/API/Runtime/Plugins/Windows/x86_64/Profile/AkUnitySoundEngine.dll UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:LogVerbose (string) (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:327) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:266) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 327) Asset Pipeline Refresh (id=64be956ee3fa2df45b644720600e091b): Total: 0.001 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) WwiseUnity: Plugins successfully activated for Profile in Editor. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs:289) WwiseSetupWizard:Setup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:580) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:66) (Filename: Assets/Wwise/API/Editor/PluginActivator/Common/AkPluginActivator.cs Line: 289) Start importing Assets/StreamingAssets/Audio using Guid(3ac5fbde79f670b40b848f4a1c88dba7) (DefaultImporter) -> (artifact id: '8a6a451ded1b9665a49079efeef592a9') in 0.0159479 seconds Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(8172c6a91385dd44aba63c5575b03a18) (DefaultImporter) -> (artifact id: '17a07aef434a2f8c3c9cabaf2e7aab43') in 0.0132541 seconds Refreshing native plugins compatible for Editor in 3.65 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b21684fec87d6c24c8345d0222063712): Total: 0.056 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlement details [ScriptCompilation] Requested script compilation because: Define symbols changed Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [ScriptCompilation] Requested script compilation because: Define symbols changed Script 'Packages/NB_FX/NBShaders2/Runtime/com.xuanxuan.nb.shaders2.asmdef' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. WwiseUnity: Refreshing asset database. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:68) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 68) Asset Pipeline Refresh (id=453eacabe2e649e488a8bd3e47076e06): Total: 0.007 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) WwiseUnity: End of setup, exiting Unity. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) WwiseSetupWizard:RunSetup () (at Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:72) (Filename: Assets/Wwise/MonoBehaviour/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 72) Batchmode quit successfully invoked - shutting down! Font Asset [ARIAL SDF] Units Per EM set to 2048. Please commit the newly serialized value. UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) TMPro.TMP_FontAsset:ReadFontAssetDefinition () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs:819) TMPro.TMP_FontAsset:OnValidate () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs:757) UnityEditor.AssetDatabase:LoadAssetAtPath (string,System.Type) UnityEditor.AssetDatabase:LoadAssetAtPath (string) TMPro.EditorEventCallbacks/<>c:b__0_0 () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Editor/TMP/TMP_EditorResourceManager.cs:32) UnityEditor.EditorApplication:Internal_EditorApplicationQuit () (Filename: ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/TMP/TMP_FontAsset.cs Line: 819) Killing ADB server in 0.0437316 seconds. Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) (LibraryAssetImporter) -> (artifact id: 'c6643d1e79dc2c277a3b963c617f54a6') in 0.0144559 seconds Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) (LibraryAssetImporter) -> (artifact id: 'a619e7b440d09a824cdbe5b2cca6939c') in 0.0010767 seconds Start importing Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset using Guid(101a629d2574abd49a585bafa4d779b9) (NativeFormatImporter) -> (artifact id: '0768ab069d1da1ce7eaa753b68c1358c') in 0.0011351 seconds Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(7207b02115c1a1d4396a0e9dcd445a45) (NativeFormatImporter) -> (artifact id: 'd32c8bcf8713109c8bf467b983668054') in 0.0012693 seconds Refreshing native plugins compatible for Editor in 3.21 ms, found 13 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=9db4fd01fe7b9cd4582879d69c08b382): Total: 0.051 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Physics::Module] Cleanup current backend. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. [Licensing::IpcConnector] LicenseClient-soull-notifications channel disconnected successfully. [Licensing::IpcConnector] LicenseClient-soull channel disconnected successfully. AcceleratorClientConnectionCallback - disconnected - :0 Cleanup mono 09:43:11.658 |V| RiderPlugin | :1 | AppDomain.CurrentDomain.DomainUnload lifetimeDefinition.Terminate abort_threads: Failed aborting id: 0000000000006388, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000002808, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000006388, mono_thread_manage will ignore it abort_threads: Failed aborting id: 0000000000002808, mono_thread_manage will ignore it debugger-agent: Unable to listen on 2044 [usbmuxd] Stop listen thread [usbmuxd] Listen thread exiting Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0