/// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Samples { using UnityEngine; /// /// Rotates the transform according to the specified speed. /// public class Rotater : MonoBehaviour { [Tooltip("The speed that the object should rotate.")] [SerializeField] protected Vector3 m_RotateSpeed; /// /// Rotates the transform. /// public void Update() { transform.Rotate(m_RotateSpeed * Time.deltaTime); } } }