#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Math")] [Opsive.Shared.Utility.Description("Generates a random Vector3 value within a specified range.")] public class RandomVector3 : Action { [Tooltip("The minimum Vector3 value.")] [SerializeField] protected SharedVariable m_MinValue = Vector3.zero; [Tooltip("The maximum Vector3 value.")] [SerializeField] protected SharedVariable m_MaxValue = Vector3.one; [Tooltip("The resulting random Vector3 value.")] [SerializeField] [RequireShared] protected SharedVariable m_Result; /// /// Generates a random Vector3 value. /// /// The status of the action. public override TaskStatus OnUpdate() { m_Result.Value = new Vector3( Random.Range(m_MinValue.Value.x, m_MaxValue.Value.x), Random.Range(m_MinValue.Value.y, m_MaxValue.Value.y), Random.Range(m_MinValue.Value.z, m_MaxValue.Value.z) ); return TaskStatus.Success; } } } #endif