using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.SubAssets { [System.Serializable] public class SampleSubAsset : ScriptableObject { [SerializeField] private string m_Description; public string Description { get => m_Description; set => m_Description = value; } [SerializeField] private int m_Index; public int Index { get => m_Index; set => m_Index = value; } [SerializeField] private bool m_SomeBoolValue; public bool SomeBoolValue { get => m_SomeBoolValue; set => m_SomeBoolValue = value; } } }