using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.RPG { [System.Serializable] public class Inventory : ScriptableObject { [SerializeField] private int m_MaxCapacity; public int MaxCapacity { get => m_MaxCapacity; set => m_MaxCapacity = value; } [SerializeField] private Color m_BagColor; public Color BagColor { get => m_BagColor; set => m_BagColor = value; } [SerializeField] private Items m_Items; public Items m_Item { get => m_Items; set => m_Items = value; } } }