using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.DeepInheritance { [System.Serializable] public class EntityAssets { [SerializeField] private Sprite m_PortraitIcon; public Sprite PortraitIcon => m_PortraitIcon; [SerializeField] private GameObject m_Prefab; public GameObject Prefab => m_Prefab; } }