using UnityEngine; namespace LunaWolfStudiosEditor.ScriptableSheets.Shared { [System.Serializable] public class SearchSettings { [SerializeField] private bool m_CaseSensitive = false; public bool CaseSensitive { get => m_CaseSensitive; set => m_CaseSensitive = value; } [SerializeField] private bool m_StartsWith = false; public bool StartsWith { get => m_StartsWith; set => m_StartsWith = value; } } }