using UnityEngine; namespace LunaWolfStudiosEditor.ScriptableSheets.Layout { public class PopupContent : Content { public static class Button { public static readonly GUIContent Cancel = GetIconContent(EditorIcon.Cancel, "Cancel (ESC)"); public static readonly GUIContent Confirm = GetIconContent(EditorIcon.Confirm, "Confirm (Enter)"); } public static class Label { public static readonly GUIContent Rename = new GUIContent("New Name:"); public static readonly GUIContent ColumnVisibility = new GUIContent("Columns"); } public static class Window { public static readonly int ColumnVisibilityRowsPerPage = 100; public static readonly float ColumnVisibilityMinWidth = 250; public static readonly float ColumnVisibilityPadding = 50; public static readonly Vector2 ColumnVisibilityMaxSize = new Vector2(600, 600); public static readonly Vector2 RenameSize = new Vector2(200, 100); } } }