using Cielonos.MainGame.Characters; using Lean.Pool; using SLSUtilities.General; using SLSUtilities.UI; using UnityEngine; namespace Cielonos.MainGame.UI { public class EnemyInfoUIArea : UIElementBase { public GameObject infoUnitPrefab; public void CreateInfoUnit(CharacterBase enemy) { EnemyInfoUnitBase unit = LeanPool.Spawn(infoUnitPrefab, transform).GetComponent(); unit.Initialize(enemy); } } }