using Cielonos.MainGame.Characters;
using UnityEngine;
namespace Cielonos.MainGame.Inventory.Collections
{
///
/// 共生回路 / Symbiotic Loop
/// 玩家完成一个战斗房间的清理后,恢复(5 + 等级 * 1)的生命值。
///
public class SymbioticLoop : PassiveEquipmentBase
{
public override void OnObtained()
{
base.OnObtained();
CombatManager.CombatRoomSm.OnRoomCleared += OnRoomCleared;
}
public override void OnDiscarded()
{
CombatManager.CombatRoomSm.OnRoomCleared -= OnRoomCleared;
base.OnDiscarded();
}
///
/// 战斗房间清空时触发,恢复玩家生命值。
///
private void OnRoomCleared()
{
float healAmount = passiveAttributeSm.GetItemAttribute("HealAmount");
player.Heal(healAmount);
}
}
}