using System;
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using SLSUtilities.General;
using UnityEngine;
namespace Cielonos.MainGame.Inventory.Collections
{
///
/// 反射棱镜 / Reflection Prism
/// 格挡敌人的投射物后会将其反弹回去。
///
public partial class ReflectionPrism : PassiveEquipmentBase
{
public override void OnObtained()
{
base.OnObtained();
Action onBlockSuccess = OnBlockSuccess;
player.eventSm.onBlockSuccess.Add("ReflectionPrism", onBlockSuccess.ToPrioritized(-100));
}
}
public partial class ReflectionPrism
{
private void OnBlockSuccess(AttackAreaBase attackArea, BlockSource blockSource)
{
player.reactionSc.reflectionSm.ApplyReflection(player, this, "ReflectionPrism_Reflection", 0, 0.01f,
area => area is Projectile,
area => (area as Projectile)!.Reflect(player));
}
}
}