using UnityEngine; namespace Cielonos.MainGame.Inventory { public abstract partial class PassiveEquipmentBase : ItemBase { } public partial class PassiveEquipmentBase { } public partial class PassiveEquipmentBase { protected override void Update() { functionSm?.Update(player.selfTimeSm.DeltaTime); overloadSm?.Update(player.selfTimeSm.DeltaTime); } } }