using System; using UnityEngine; namespace Cielonos.MainGame { public interface IBuffExtension_IntegerRange { public void Initialize(int amount) { if (amount > 0) { OnBecomePositive(); } else if (amount < 0) { OnBecomeNegative(); } else { OnBecomeZero(); } } public void OnBecomePositive() { } public void OnBecomeZero() { } public void OnBecomeNegative() { } } }