using System.Collections; using System.Collections.Generic; using UnityEngine; public class AudioTrigger : MonoBehaviour { public float time = 3; public AudioClip onClip; void Start() { var audio = gameObject.AddComponent(); if (onClip != null) { audio.clip = onClip; audio.Play(); } AutoDestroy(time); } void AutoDestroy(float time) { Invoke("Destroy", time); } public void Destroy() { Destroy(gameObject); } }