using UnityEngine; using System.Collections; public class rotateCamera : MonoBehaviour { public float turnSpeed = 50f; public int count = 0; public int maxCount = 0; public bool left = false; void Update () { if(left) { if (count >= maxCount) { transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); count = 0; left = false; } else { transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); count++; } } else { if (count >= maxCount) { transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); count = 0; left = true; } else { transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); count++; } } } }