阶段性完成
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@@ -13,9 +13,7 @@ namespace SLSFramework.Rendering.PostProcessing
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public ClampedFloatParameter intensity = new(0f, 0f, 1f);
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public ClampedFloatParameter speed = new(10f, 0f, 100f);
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private const string shaderName = "Hidden/Custom/RGBSplitGlitch";
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protected override string GetShaderName() => shaderName;
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protected override string GetShaderName() => "Hidden/Custom/RGBSplitGlitch";
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private float elapsedTime = 1.0f;
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