阶段性完成
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@@ -33,6 +33,7 @@ namespace Cielonos.MainGame.Inventory
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public AttackData parentData;
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public float startDamage;
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public float damageDeviation;
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public float criticalChance;
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public float criticalMultiplier;
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@@ -65,12 +66,13 @@ namespace Cielonos.MainGame.Inventory
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public float GetFinalRegularDamage()
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{
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return startDamage;// * GameManager.Player.attributeModule.currentAttributes["AttackPowerCoefficient"];
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return startDamage + Random.Range(-damageDeviation, damageDeviation);
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// * GameManager.Player.attributeModule.currentAttributes["AttackPowerCoefficient"];
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}
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public float GetFinalCriticalDamage()
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{
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return startDamage * GetFinalCriticalMultiplier();// * GameManager.Player.attributeModule.currentAttributes["AttackPowerCoefficient"] * GetFinalCriticalMultiplier();
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return (startDamage + Random.Range(-damageDeviation, damageDeviation)) * GetFinalCriticalMultiplier();// * GameManager.Player.attributeModule.currentAttributes["AttackPowerCoefficient"] * GetFinalCriticalMultiplier();
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}
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public float GetFinalCriticalChance()
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@@ -39,6 +39,8 @@ namespace Cielonos.MainGame.Inventory
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[TitleGroup("Information")]
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public bool shownInUI;
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[TitleGroup("Information")]
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public Sprite icon;
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[TitleGroup("Information")]
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public List<string> operation;
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