阶段性完成

This commit is contained in:
SoulliesOfficial
2025-12-08 05:27:53 -05:00
parent ef7b479712
commit f7af60351b
8770 changed files with 15637030 additions and 208354 deletions

View File

@@ -1,4 +1,5 @@
using System;
using Cielonos.MainGame.Inventory;
using Sirenix.OdinInspector;
using UniRx;
using UnityEngine;
@@ -25,9 +26,8 @@ namespace Cielonos.MainGame.Characters
public bool IsHoldingPrimary { get; private set; }
public bool IsHoldingSecondary { get; private set; }
public bool IsHoldingTertiary { get; private set; }
public bool IsHoldingQuaternary { get; private set; }
public bool IsHoldingQuinary { get; private set; }
public bool IsHoldingSpecialA { get; private set; }
public bool IsHoldingSpecialB { get; private set; }
public BoolReactiveProperty isCursorLocked;
@@ -100,10 +100,12 @@ namespace Cielonos.MainGame.Characters
if (IsMoving)
{
operation.Dash();
preinputSubmodule.RegisterPreinputAction(() => operation.Dash(), 10);
}
else
{
operation.Dodge();
preinputSubmodule.RegisterPreinputAction(() => operation.Dodge(), 10);
}
}
};
@@ -135,6 +137,8 @@ namespace Cielonos.MainGame.Characters
};
}
private MainWeaponBase currentMainWeapon => player.inventorySc.equipmentSm.currentMainWeapon;
private void RegisterMainWeaponInputs()
{
inputActions.Player.MainWeaponPrimary.started += ctx =>
@@ -143,6 +147,11 @@ namespace Cielonos.MainGame.Characters
{
IsHoldingPrimary = true;
operation.MainWeaponPrimaryPress();
if (!currentMainWeapon.disablePrimaryPreinput)
{
preinputSubmodule.RegisterPreinputAction(() => operation.MainWeaponPrimaryPress(), 0);
}
}
};
inputActions.Player.MainWeaponPrimary.canceled += ctx =>
@@ -160,6 +169,11 @@ namespace Cielonos.MainGame.Characters
{
IsHoldingSecondary = true;
operation.MainWeaponSecondaryPress();
if (!currentMainWeapon.disableSecondaryPreinput)
{
preinputSubmodule.RegisterPreinputAction(() => operation.MainWeaponSecondaryPress(), 0);
}
}
};
inputActions.Player.MainWeaponSecondary.canceled += ctx =>
@@ -171,55 +185,50 @@ namespace Cielonos.MainGame.Characters
}
};
inputActions.Player.MainWeaponTertiary.started += ctx =>
inputActions.Player.MainWeaponSpecialA.started += ctx =>
{
if (ctx.started && isCursorLocked.Value)
{
IsHoldingTertiary = true;
operation.MainWeaponTertiaryPress();
IsHoldingSpecialA = true;
operation.MainWeaponSpecialAPress();
if (!currentMainWeapon.disableSpecialAPreinput)
{
preinputSubmodule.RegisterPreinputAction(() => operation.MainWeaponSpecialAPress(), 0);
}
}
};
inputActions.Player.MainWeaponTertiary.canceled += ctx =>
inputActions.Player.MainWeaponSpecialA.canceled += ctx =>
{
if (ctx.canceled && isCursorLocked.Value)
{
IsHoldingTertiary = false;
operation.MainWeaponTertiaryRelease();
IsHoldingSpecialA = false;
operation.MainWeaponSpecialARelease();
}
};
inputActions.Player.MainWeaponQuaternary.started += ctx =>
inputActions.Player.MainWeaponSpecialB.started += ctx =>
{
if (ctx.started && isCursorLocked.Value)
{
IsHoldingQuaternary = true;
operation.MainWeaponQuaternaryPress();
IsHoldingSpecialB = true;
operation.MainWeaponSpecialBPress();
if (!currentMainWeapon.disableSpecialBPreinput)
{
preinputSubmodule.RegisterPreinputAction(() => operation.MainWeaponSpecialBPress(), 0);
}
}
};
inputActions.Player.MainWeaponQuaternary.canceled += ctx =>
inputActions.Player.MainWeaponSpecialB.canceled += ctx =>
{
if (ctx.canceled && isCursorLocked.Value)
{
IsHoldingQuaternary = false;
operation.MainWeaponQuaternaryRelease();
}
};
inputActions.Player.MainWeaponQuinary.performed += ctx =>
{
if (ctx.performed && isCursorLocked.Value)
{
operation.MainWeaponQuinaryHold();
}
};
inputActions.Player.MainWeaponQuinary.canceled += ctx =>
{
if (ctx.canceled && isCursorLocked.Value)
{
IsHoldingQuinary = false;
operation.MainWeaponQuinaryRelease();
IsHoldingSpecialB = false;
operation.MainWeaponSpecialBRelease();
}
};
inputActions.Player.SwitchMainWeapon.performed += ctx =>
{
if (ctx.performed && isCursorLocked.Value)

View File

@@ -35,7 +35,7 @@ namespace Cielonos.MainGame.Characters
public void RegisterPreinputAction(Action action, int priority)
{
Debug.Log($"Registering preinput action with priority {priority}, current priority is {currentPreinputPriority}, isReceivingPreinput: {isReceivingPreinput}");
//Debug.Log($"Registering preinput action with priority {priority}, current priority is {currentPreinputPriority}, isReceivingPreinput: {isReceivingPreinput}");
if (isReceivingPreinput && priority > currentPreinputPriority)
{
Debug.Log($"Preinput action registered.");