阶段性完成

This commit is contained in:
SoulliesOfficial
2025-12-08 05:27:53 -05:00
parent ef7b479712
commit f7af60351b
8770 changed files with 15637030 additions and 208354 deletions

View File

@@ -8,26 +8,24 @@ using Opsive.Shared.Utility;
using SLSUtilities.FunctionalAnimation;
using UnityEngine;
namespace Cielonos.MainGame.Chaaracters.AI
namespace Cielonos.MainGame.Characters.AI
{
[Description("让角色播放一个功能动画,播放过程中会检测打断情况。")]
[NodeIcon("Assets/Sprites/Icon/Play.png")]
[Category("Cielonos")]
public class PlayFuncAnim : Action
public class PlayFuncAnim : AutomataActionBase
{
private Automata self;
private CharacterBase target;
private AnimationSubcontrollerBase animationSc => self.animationSc;
private FunctionalAnimationSubmodule funcAnimSm;
private RuntimeFuncAnim funcAnim;
private float currentPlayTime => funcAnimSm.currentPlayTime;
[Header("AI Settings")]
protected CharacterBase target;
[Tooltip("是否选择其他目标,默认目标为玩家。")]
public bool isOtherTarget = false;
[Tooltip("如果选择了其他目标,则需要指定目标对象。")]
public SharedVariable<GameObject> targetGameObject;
private AnimationSubcontrollerBase animationSc => self.animationSc;
private FunctionalAnimationSubmodule funcAnimSm;
private RuntimeFuncAnim funcAnim;
private float currentPlayTime => funcAnimSm.currentPlayTime;
[Header("Animation Settings")]
[Tooltip("要播放的功能动画名称。")]
public string animationName;
@@ -47,12 +45,17 @@ namespace Cielonos.MainGame.Chaaracters.AI
public bool willAdjustAdsorption = true;
[Tooltip("根吸附调整的最小距离。")]
public float adsorptionMinDistance = 2;
[Header("Other Settings")]
[Tooltip("是否记录此动作到动作记录子模块中。")]
public bool willRecordAction = true;
private bool successPlayed = false;
private bool failureBuffer;
public override void OnAwake()
{
self = gameObject.GetComponent<Automata>();
base.OnAwake();
funcAnimSm = isOtherFuncAnimSm ? null : animationSc.fullBodyFuncAnimSm;
target = isOtherTarget ? targetGameObject.Value.GetComponent<CharacterBase>() : MainGameManager.Player;
}
@@ -74,6 +77,15 @@ namespace Cielonos.MainGame.Chaaracters.AI
{
funcAnim.AddUpdateUntilEvent(new SetRootAdsorptionAdjustment(target, adsorptionMinDistance));
}
if (willRecordAction)
{
self.actionRecordSm.AddRecord(animationName);
}
}
else
{
failureBuffer = false;
}
}
@@ -81,12 +93,22 @@ namespace Cielonos.MainGame.Chaaracters.AI
{
if (!successPlayed)
{
return TaskStatus.Failure;
if (!failureBuffer)
{
failureBuffer = true;
return TaskStatus.Running;
}
else
{
Debug.LogWarning("功能动画播放失败:" + animationName);
return TaskStatus.Failure;
}
}
if (funcAnimSm.currentRuntimeFuncAnim == funcAnim && !funcAnim.isLooping &&
funcAnimSm.CheckDisruption(DisruptionType.NormalAction))
{
Debug.Log("动画播放完成:" + animationName);
return TaskStatus.Success;
}