阶段性完成

This commit is contained in:
SoulliesOfficial
2025-12-08 05:27:53 -05:00
parent ef7b479712
commit f7af60351b
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This product includes third-party software components:
- lilToon by lilxyzw (MIT License)
- https://github.com/lilxyzw/lilToon
- Used Glitter feature from lilToon
- Tony McMapface by Tomasz Stachowiak (MIT License)
- https://github.com/h3r2tic/tony-mc-mapface
- OIT by Till Davin (Apache License 2.0)
- https://github.com/happy-turtle/oit-unity
- Code Changes
1. Make it compatible with RenderGraph in Unity 6.0 or above.
2. Separate the buffer initialization logic to PreRenderPass.
3. Create a Depth buffer for OIT objects.
4. Remove the interface and move the OITLinkedList class to the pass class.
5. Add Additive blending mode.
6. Change to use _ScreenSize.
- GLSL Tonemappings by Damien Seguin (MIT License)
- https://github.com/dmnsgn/glsl-tone-map
- GT Tonemapping by yaoling1997 (MIT License)
- https://github.com/yaoling1997/GT-ToneMapping