阶段性完成
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Changelog:
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v6.5.0:
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- Add selector to swap between multiple Sources on the same Camera
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- Fix multiple sources not working in URP
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- Fix editor error when using Source without Config
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- Improve URP compatibility in certain configurations
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- Fix demo looking incorrect
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v6.4.1:
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- Fix compilation error in URP
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- Fix brightness control not working correctly in gamma space
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v6.4.0:
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- Finer brightness control at low brightness. You may need to adjust your brightness value to compensate.
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- Fix dithering artifacts at high blur level
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- Fix dithering being too visible at low brightness
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- Fix blur Strength overwriting settings in Advanced mode when not interacted with
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v6.3.0:
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- Add a shortcut to edit blur strength from Translucent Image
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- Small bug fixes
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v6.2.2:
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- Fix True Shadow integration
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v6.2.1:
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- Fix culling not taking Ring Thickness into account
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v6.2.0:
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- Paraform: Ring Thickness feature lets you create ring-shaped UIs.
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v6.1.0:
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- Smoother blur
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- New blur Modes:
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- Performance mode costs the same as before while being a little bit smoother.
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- Balanced mode is extra smooth and costs a bit more.
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- Balanced is the new default. If you're targeting low-end hardware, consider setting it back to Performance.
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- Fix blur quality being unstable at different resolution
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- Fix blur strength not staying constant at different screen density and aspects.
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This behavior is now configurable, but should not need to be configured in most cases
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- Fix heap allocation when using Render Graph
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- Fix minor editor issues
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v6.0.0:
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!! This is a major release indicating breaking changes !!
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- The minimum supported Unity version is now 2021.3
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- New Colorful Background Mode that maintains both background colors and foreground contrasts
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- Move appearance properties out of material, improving scripting ergonomic, performance, and batching efficiency
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- Fix dark background being slightly brighter than expected
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- Improve URP performance. No longer requires CameraColorTexture
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- No longer dispatch an empty render pass if no Translucent Images are visible
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- Other minors under the hood fixes and improvements
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*Migration*
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- Use Tools > Translucent Image > Migrate to 6.0 to migrate all material settings in the opened scene
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to the corresponding component. Make sure to have a backup.
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- Optional: refactor spriteBlending -> foregroundOpacity
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- Optional: try the new Colorful Background Mode. Appearance properties will need to be adjusted.
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v5.5.0:
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- Display Source's strength in Translucent Image's inspector Source picker to easier distinguish multiple Sources on the same Camera
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- Fix some inspector values not updating immediately when changing blur config
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- Fix nullref when destroying Translucent Images at runtime
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- Fix Skip Culling not working in certain situations
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- Fix background not working in certain situations
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v5.4.1:
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- Fix Translucent Images temporarily stop working after undoing material settings
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- Fix erroneous error logging
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v5.4.0:
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- Fix demo scene colors
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v5.3.0:
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- Fix vertex color, such as from mesh effect shadow and outline, not being applied correctly
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v5.2.0:
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- Reduce banding
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- Improve default settings
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- Improve documentation
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v5.1.0:
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- Increase the minimum supported Unity version to 2020.3 or BiRP and 2021.3 for URP
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- New Cull Padding setting to account for UI movement while using limited Update Rate
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- Culling now take into account the Camera's viewport
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- Support Rect Mask Softness
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- Support Canvas feature: Vertex Color Always In Gamma Color Space
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- Fix artifact with certain sprites on hdr background
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v5.0.2:
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- Fix exception in certain cases
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v5.0.1:
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- Fix exception in certain cases
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v5.0.0:
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!! This is a major release indicating breaking changes !!
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- Culling system minimize GPU usage by only blur part of the screen covered by Translucent Images
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- Significant improvement to CPU usage for scenes with a large number of Translucent Images
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- Fix Flatten property not working correctly on dark Images
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- Update the demo scenes for the Builtin Render Pipeline to be the same as URP
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- Simpler API for controlling blur strength
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- Improve compatibility with Unity 6
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- Other minor fixes and improvements
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Breaking changes:
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- Appearance properties on Translucent Image is deprecated. Instead, set these values on the material directly
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- TranslucentImageSource.Request() is replaced by (Un)RegisterActivePointsProvider() . This is only needed if
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you access the blurred texture directly.
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- Extensions methods are moved into helper classes to avoid name collision
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v4.4.2:
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- Fix blank background in the first frame
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v4.4.1:
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- Improve compatibility with 2D renderer in Unity 2022
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- Improve compatibility with Unity 6
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- Improve editor performance when using URP
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v4.4.0:
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- More stable blur Strength calculation
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- Fix compilation error in very old 2021.3 patch releases
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- Fix error when using extremely large blur
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- Remove Max Depth property
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- Under the hood changes to prepare for 2023.3 URP
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v4.3.0:
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This is a re-release of the 4.1.0 release with hopefully less bugs.
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- Preparation to support Unity 2023.3 URP
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- Bug fixes
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v4.2.0:
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- Temporarily rollback 4.1.0 due to bugs
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v4.1.0:
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- Preparation to support Unity 2023.3 URP
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- Fix spurious warning
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v4.0.1:
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- Fix issue in build
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v4.0.0:
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This is a major version bump signifying breaking changes.
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Make sure you have your project committed to version control before upgrading
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- Automatically pause blurring when there are no Translucent Images active
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- Allow filling the black void when using VR Passthrough and Underlay with a custom color
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- Improves prefab support
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- Other under-the-hood improvements
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v3.18.0:
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- Improve support for newer versions of 2D Renderer
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- Add workaround for buggy URP versions
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- Blit mode selection is now completely automatic
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v3.17.0:
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- Restore support for the URP 2D Renderer in newer Unity versions
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v3.16.2:
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- Fix incorrect warning when used with True Shadow
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v3.16.1:
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- Improve compatibility with Unity 2023
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v3.16.0:
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- Fix incorrect rendering when using non default viewport in URP.
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As a result of this change, Blur Region is now relative to the actual viewport, instead of the one show in the Camera inspector. You may need to re-tune your Blur Region.
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v3.15.0:
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- Fix color space mixed up. Your UIs appearance may change after this update.
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v3.14.6:
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- Fix compatibility with 2021.3.13 URP
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v3.14.5:
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- Fix editor script being included in build
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- Reorder create asset menu
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v3.14.4:
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- Fix phantom windows again
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v3.14.3:
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- Fix phantom windows in some Unity versions
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v3.14.2:
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- Warn if Renderer Feature is missing in URP project
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v3.14.1:
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- Fix some gizmo icons not showing in newer Unity versions
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v3.14.0:
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- Improve compatibility with URP 13
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v3.13.0:
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- Drop support for URP's 2D Renderer. It is too locked down and buggy at the moment
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v3.12.0:
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- Improve compatibility with URP 12.1.7
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v3.11.0:
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- Allow rendering before post-processing to work-around URP 2D renderer issue.
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v3.10.3:
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- Fix shader compilation on GLES 2.0
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v3.10.2:
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- Fix sprite blending property not applied correctly
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v3.10.1:
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- Improve allocation behaviour
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v3.10.0:
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- Fix Single Pass Instanced Stereo rendering
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v3.9.0:
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- Improve error logging to be more relevant
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- Assigning Source property on Translucent Image is now easier with automatic suggestions
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- Fix compatibility with webgl in less capable browsers
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- Improve compatibility with URP 12.1.2
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v3.8.3:
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- Workflow improvements on URP 12
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v3.8.2:
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- Fix some bugs on URP 12
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v3.8.1:
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- Fix some bugs on URP 12
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v3.8.0:
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- Support URP 12
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- Fix prefab mode warning
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v3.7.0:
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- Support latest True Shadow release
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- Fix spurious error messages
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- Improve PlayStation compatibility
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v3.6.0:
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- Support Single Pass Instanced Stereo Render Mode
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- Reduce log level
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v3.5.1:
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- Reduce error logging.
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- Improve compatibility with Addressable.
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v3.5.0:
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- Changing Sprite Blending from script is now applied immediately.
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TranslucentImage.spriteBlending is now a property instead of a field.
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- You can now move the asset to a different path
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v3.4.2:
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- Fix blur config not saved
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- Fix prefab instance not marked dirty
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v3.4.1:
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- Improve documentation
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v3.4.0:
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URP:
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- Remove slow workaround for Unity bugs #1196219. Please update your URP package to 7.2.0 or newer.
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- Downsampling and Blur Region now work with URP.
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- Various fixes and optimizations.
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v3.3.1:
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- True Shadow integration: Fix shadow color not react correctly to Translucent Image color
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v3.3.0:
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Breaking changes:
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- Upgraded to Unity 2019.4
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- Remove deprecated LWRP package. URP continue to be supported.
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- Translucent Image is now compatible with True Shadow.
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v3.2.4:
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- Fix memory leak when Translucent Image Source are destroyed.
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v3.2.3:
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- Example scene for blurring UI in URP
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v3.2.2:
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- Fix preview features sometime not work in URP
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- Fix persistent black UI when not in play mode
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- Hide some harmless errors in demo scene
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- Fix RegisterSource() throw exception
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- Some other small changes
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v3.2.1:
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- Convert Image to Translucent Image with context menu item
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- Some small fixes and enhancements
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v3.2.0:
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Breaking changes: existing projects with Editor/Runtime version lower than these should not install this update.
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- Upgraded to Unity 2018.4 to follow new Asset Store requirements
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- Upgraded to .NET 4.x Equivalent Runtime, as .NET 3.5 is deprecated in Unity 2018
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- Blur Region now can be controlled using on-screen GUI in the Game View when in Preview mode
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- Help button on components now open appropriated documentation page
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- Fix an issue with non fullscreen Camera Viewport Rect
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- Fix missing namespace in some demo scripts
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v3.1.1:
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- Fix issue with URP Post Processing
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v3.1.0:
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*** Breaking change for LWRP project ***
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- If you're using the asset in an existing LWRP project, please delete its folder first and import it again to avoid issue.
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- If you're using the "Demo Forward Renderer" and "Demo LightweightRenderPipelineAsset", you'll have to replace them with the new one located in "Universal RP/'Configs" folder. I recommend creating your own, specific to your project.
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***
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- Added Universal RP support. LWRP support package is included for compatibility with older Unity version, but will not be updated anymore.
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- Fix some small bugs.
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v3.0.5:
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- Added demo and documentation for setting up Translucent Images in world space.
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- Disable scene gizmos.
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v3.0.4:
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- Better default file name when creating Blur Config from Translucent Image Source.
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- Some improvement to error messages
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v3.0.3:
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- Fixed some bugs in demo scene
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v3.0.2:
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- Fixed some bugs on LWRP
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- Added new demo for LWRP
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v3.0.1:
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- Fix compatibility issue with Post Processing Stack on LWRP
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v3.0:
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!!!Warning!!! Breaking changes:
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- Blur Config now stored as asset file, allows for sharing of configuration between different Cameras/Scenes/Projects. You will need to re-config your all of your Translucent Image Sources. Settings on Translucent Images will be fine.
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- Blur Size now called Radius to align with other software.
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Added:
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- Initial LWRP support. Please visit the documentation for setup guide.
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- Bug fixes and performance improvements.
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- A lot of ground work for additional blur algorithms (none added yet).
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- Probably bugs. 😩
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Changed:
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- Minimum supported Unity version is now 2017.4
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- Clearer preview box.
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