阶段性完成

This commit is contained in:
SoulliesOfficial
2025-12-08 05:27:53 -05:00
parent ef7b479712
commit f7af60351b
8770 changed files with 15637030 additions and 208354 deletions

View File

@@ -147,7 +147,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""initialStateCheck"": false
},
{
""name"": ""MainWeaponTertiary"",
""name"": ""MainWeaponSpecialA"",
""type"": ""PassThrough"",
""id"": ""c66aac57-886f-465e-9903-379425494c02"",
""expectedControlType"": ""Button"",
@@ -156,7 +156,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""initialStateCheck"": false
},
{
""name"": ""MainWeaponQuaternary"",
""name"": ""MainWeaponSpecialB"",
""type"": ""PassThrough"",
""id"": ""519b7f50-0ff1-4a65-9fa5-69a47a81b893"",
""expectedControlType"": ""Button"",
@@ -164,15 +164,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""MainWeaponQuinary"",
""type"": ""PassThrough"",
""id"": ""ed2a9811-6991-4143-a9a6-9fe642f782e6"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": ""Hold"",
""initialStateCheck"": false
},
{
""name"": ""Interact"",
""type"": ""Button"",
@@ -182,20 +173,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Reload"",
""type"": ""Button"",
""id"": ""0d42d0c0-fba6-4efc-98c2-06293fc8f807"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""UseConsumableItem"",
""type"": ""Button"",
""id"": ""8830d08a-0d4a-4e8e-a8ae-6a3aca3c64af"",
""expectedControlType"": ""Button"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
@@ -285,7 +267,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""name"": ""FastSwitchMainWeapon"",
""type"": ""Button"",
""id"": ""a76b102a-054a-4d95-864d-fa46ebb075dd"",
""expectedControlType"": ""Button"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
@@ -502,22 +484,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
""name"": """",
""id"": ""47bed551-0461-4a67-b686-cf3ae396d781"",
""path"": ""<Keyboard>/e"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5181bb41-bcc5-4749-8e2e-4d70fabb47e2"",
""path"": ""<Keyboard>/r"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""Reload"",
""action"": ""Interact"",
""isComposite"": false,
""isPartOfComposite"": false
},
@@ -601,7 +572,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
""name"": """",
""id"": ""b2369cd5-4e45-4c6d-a80c-465c992f96b8"",
""path"": ""<Keyboard>/rightCtrl"",
""path"": ""<Keyboard>/c"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
@@ -612,7 +583,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
""name"": """",
""id"": ""d4fe95a6-93fb-48d0-ba64-a0f8fc6f027e"",
""path"": ""<Keyboard>/tab"",
""path"": ""<Mouse>/middleButton"",
""interactions"": """",
""processors"": """",
""groups"": """",
@@ -634,11 +605,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
{
""name"": """",
""id"": ""5985f280-0f2e-4db4-9fa7-4b8341fd5e6f"",
""path"": ""<Mouse>/middleButton"",
""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponTertiary"",
""action"": ""MainWeaponSpecialA"",
""isComposite"": false,
""isPartOfComposite"": false
},
@@ -649,18 +620,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponQuaternary"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""5946f676-23c7-463d-9b28-d64dca602624"",
""path"": ""<Keyboard>/q"",
""interactions"": """",
""processors"": """",
""groups"": ""KeyboardMouse"",
""action"": ""MainWeaponQuinary"",
""action"": ""MainWeaponSpecialB"",
""isComposite"": false,
""isPartOfComposite"": false
},
@@ -747,11 +707,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true);
m_Player_MainWeaponPrimary = m_Player.FindAction("MainWeaponPrimary", throwIfNotFound: true);
m_Player_MainWeaponSecondary = m_Player.FindAction("MainWeaponSecondary", throwIfNotFound: true);
m_Player_MainWeaponTertiary = m_Player.FindAction("MainWeaponTertiary", throwIfNotFound: true);
m_Player_MainWeaponQuaternary = m_Player.FindAction("MainWeaponQuaternary", throwIfNotFound: true);
m_Player_MainWeaponQuinary = m_Player.FindAction("MainWeaponQuinary", throwIfNotFound: true);
m_Player_MainWeaponSpecialA = m_Player.FindAction("MainWeaponSpecialA", throwIfNotFound: true);
m_Player_MainWeaponSpecialB = m_Player.FindAction("MainWeaponSpecialB", throwIfNotFound: true);
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
m_Player_Reload = m_Player.FindAction("Reload", throwIfNotFound: true);
m_Player_UseConsumableItem = m_Player.FindAction("UseConsumableItem", throwIfNotFound: true);
m_Player_UseSupportEquipment0 = m_Player.FindAction("UseSupportEquipment0", throwIfNotFound: true);
m_Player_UseSupportEquipment1 = m_Player.FindAction("UseSupportEquipment1", throwIfNotFound: true);
@@ -850,11 +808,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
private readonly InputAction m_Player_Dash;
private readonly InputAction m_Player_MainWeaponPrimary;
private readonly InputAction m_Player_MainWeaponSecondary;
private readonly InputAction m_Player_MainWeaponTertiary;
private readonly InputAction m_Player_MainWeaponQuaternary;
private readonly InputAction m_Player_MainWeaponQuinary;
private readonly InputAction m_Player_MainWeaponSpecialA;
private readonly InputAction m_Player_MainWeaponSpecialB;
private readonly InputAction m_Player_Interact;
private readonly InputAction m_Player_Reload;
private readonly InputAction m_Player_UseConsumableItem;
private readonly InputAction m_Player_UseSupportEquipment0;
private readonly InputAction m_Player_UseSupportEquipment1;
@@ -903,26 +859,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// </summary>
public InputAction @MainWeaponSecondary => m_Wrapper.m_Player_MainWeaponSecondary;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponTertiary".
/// Provides access to the underlying input action "Player/MainWeaponSpecialA".
/// </summary>
public InputAction @MainWeaponTertiary => m_Wrapper.m_Player_MainWeaponTertiary;
public InputAction @MainWeaponSpecialA => m_Wrapper.m_Player_MainWeaponSpecialA;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponQuaternary".
/// Provides access to the underlying input action "Player/MainWeaponSpecialB".
/// </summary>
public InputAction @MainWeaponQuaternary => m_Wrapper.m_Player_MainWeaponQuaternary;
/// <summary>
/// Provides access to the underlying input action "Player/MainWeaponQuinary".
/// </summary>
public InputAction @MainWeaponQuinary => m_Wrapper.m_Player_MainWeaponQuinary;
public InputAction @MainWeaponSpecialB => m_Wrapper.m_Player_MainWeaponSpecialB;
/// <summary>
/// Provides access to the underlying input action "Player/Interact".
/// </summary>
public InputAction @Interact => m_Wrapper.m_Player_Interact;
/// <summary>
/// Provides access to the underlying input action "Player/Reload".
/// </summary>
public InputAction @Reload => m_Wrapper.m_Player_Reload;
/// <summary>
/// Provides access to the underlying input action "Player/UseConsumableItem".
/// </summary>
public InputAction @UseConsumableItem => m_Wrapper.m_Player_UseConsumableItem;
@@ -1014,21 +962,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@MainWeaponSecondary.started += instance.OnMainWeaponSecondary;
@MainWeaponSecondary.performed += instance.OnMainWeaponSecondary;
@MainWeaponSecondary.canceled += instance.OnMainWeaponSecondary;
@MainWeaponTertiary.started += instance.OnMainWeaponTertiary;
@MainWeaponTertiary.performed += instance.OnMainWeaponTertiary;
@MainWeaponTertiary.canceled += instance.OnMainWeaponTertiary;
@MainWeaponQuaternary.started += instance.OnMainWeaponQuaternary;
@MainWeaponQuaternary.performed += instance.OnMainWeaponQuaternary;
@MainWeaponQuaternary.canceled += instance.OnMainWeaponQuaternary;
@MainWeaponQuinary.started += instance.OnMainWeaponQuinary;
@MainWeaponQuinary.performed += instance.OnMainWeaponQuinary;
@MainWeaponQuinary.canceled += instance.OnMainWeaponQuinary;
@MainWeaponSpecialA.started += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.performed += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.canceled += instance.OnMainWeaponSpecialA;
@MainWeaponSpecialB.started += instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.performed += instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.canceled += instance.OnMainWeaponSpecialB;
@Interact.started += instance.OnInteract;
@Interact.performed += instance.OnInteract;
@Interact.canceled += instance.OnInteract;
@Reload.started += instance.OnReload;
@Reload.performed += instance.OnReload;
@Reload.canceled += instance.OnReload;
@UseConsumableItem.started += instance.OnUseConsumableItem;
@UseConsumableItem.performed += instance.OnUseConsumableItem;
@UseConsumableItem.canceled += instance.OnUseConsumableItem;
@@ -1094,21 +1036,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
@MainWeaponSecondary.started -= instance.OnMainWeaponSecondary;
@MainWeaponSecondary.performed -= instance.OnMainWeaponSecondary;
@MainWeaponSecondary.canceled -= instance.OnMainWeaponSecondary;
@MainWeaponTertiary.started -= instance.OnMainWeaponTertiary;
@MainWeaponTertiary.performed -= instance.OnMainWeaponTertiary;
@MainWeaponTertiary.canceled -= instance.OnMainWeaponTertiary;
@MainWeaponQuaternary.started -= instance.OnMainWeaponQuaternary;
@MainWeaponQuaternary.performed -= instance.OnMainWeaponQuaternary;
@MainWeaponQuaternary.canceled -= instance.OnMainWeaponQuaternary;
@MainWeaponQuinary.started -= instance.OnMainWeaponQuinary;
@MainWeaponQuinary.performed -= instance.OnMainWeaponQuinary;
@MainWeaponQuinary.canceled -= instance.OnMainWeaponQuinary;
@MainWeaponSpecialA.started -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.performed -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialA.canceled -= instance.OnMainWeaponSpecialA;
@MainWeaponSpecialB.started -= instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.performed -= instance.OnMainWeaponSpecialB;
@MainWeaponSpecialB.canceled -= instance.OnMainWeaponSpecialB;
@Interact.started -= instance.OnInteract;
@Interact.performed -= instance.OnInteract;
@Interact.canceled -= instance.OnInteract;
@Reload.started -= instance.OnReload;
@Reload.performed -= instance.OnReload;
@Reload.canceled -= instance.OnReload;
@UseConsumableItem.started -= instance.OnUseConsumableItem;
@UseConsumableItem.performed -= instance.OnUseConsumableItem;
@UseConsumableItem.canceled -= instance.OnUseConsumableItem;
@@ -1280,26 +1216,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponSecondary(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponTertiary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// Method invoked when associated input action "MainWeaponSpecialA" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponTertiary(InputAction.CallbackContext context);
void OnMainWeaponSpecialA(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponQuaternary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// Method invoked when associated input action "MainWeaponSpecialB" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponQuaternary(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "MainWeaponQuinary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMainWeaponQuinary(InputAction.CallbackContext context);
void OnMainWeaponSpecialB(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
@@ -1308,13 +1237,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnInteract(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Reload" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnReload(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "UseConsumableItem" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />