阶段性完成
This commit is contained in:
@@ -147,7 +147,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""initialStateCheck"": false
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},
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{
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""name"": ""MainWeaponTertiary"",
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""name"": ""MainWeaponSpecialA"",
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""type"": ""PassThrough"",
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""id"": ""c66aac57-886f-465e-9903-379425494c02"",
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""expectedControlType"": ""Button"",
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@@ -156,7 +156,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""initialStateCheck"": false
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},
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{
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""name"": ""MainWeaponQuaternary"",
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""name"": ""MainWeaponSpecialB"",
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""type"": ""PassThrough"",
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""id"": ""519b7f50-0ff1-4a65-9fa5-69a47a81b893"",
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""expectedControlType"": ""Button"",
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@@ -164,15 +164,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""interactions"": ""Hold"",
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""initialStateCheck"": false
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},
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{
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""name"": ""MainWeaponQuinary"",
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""type"": ""PassThrough"",
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""id"": ""ed2a9811-6991-4143-a9a6-9fe642f782e6"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": ""Hold"",
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""initialStateCheck"": false
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},
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{
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""name"": ""Interact"",
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""type"": ""Button"",
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@@ -182,20 +173,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Reload"",
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""type"": ""Button"",
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""id"": ""0d42d0c0-fba6-4efc-98c2-06293fc8f807"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UseConsumableItem"",
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""type"": ""Button"",
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""id"": ""8830d08a-0d4a-4e8e-a8ae-6a3aca3c64af"",
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""expectedControlType"": ""Button"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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@@ -285,7 +267,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""name"": ""FastSwitchMainWeapon"",
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""type"": ""Button"",
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""id"": ""a76b102a-054a-4d95-864d-fa46ebb075dd"",
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""expectedControlType"": ""Button"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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@@ -502,22 +484,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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""name"": """",
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""id"": ""47bed551-0461-4a67-b686-cf3ae396d781"",
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""path"": ""<Keyboard>/e"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""Interact"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""5181bb41-bcc5-4749-8e2e-4d70fabb47e2"",
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""path"": ""<Keyboard>/r"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""Reload"",
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""action"": ""Interact"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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@@ -601,7 +572,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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""name"": """",
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""id"": ""b2369cd5-4e45-4c6d-a80c-465c992f96b8"",
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""path"": ""<Keyboard>/rightCtrl"",
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""path"": ""<Keyboard>/c"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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@@ -612,7 +583,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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""name"": """",
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""id"": ""d4fe95a6-93fb-48d0-ba64-a0f8fc6f027e"",
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""path"": ""<Keyboard>/tab"",
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""path"": ""<Mouse>/middleButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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@@ -634,11 +605,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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""name"": """",
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""id"": ""5985f280-0f2e-4db4-9fa7-4b8341fd5e6f"",
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""path"": ""<Mouse>/middleButton"",
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""path"": ""<Keyboard>/q"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""MainWeaponTertiary"",
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""action"": ""MainWeaponSpecialA"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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@@ -649,18 +620,7 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""MainWeaponQuaternary"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""5946f676-23c7-463d-9b28-d64dca602624"",
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""path"": ""<Keyboard>/q"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""KeyboardMouse"",
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""action"": ""MainWeaponQuinary"",
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""action"": ""MainWeaponSpecialB"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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@@ -747,11 +707,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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m_Player_Dash = m_Player.FindAction("Dash", throwIfNotFound: true);
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m_Player_MainWeaponPrimary = m_Player.FindAction("MainWeaponPrimary", throwIfNotFound: true);
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m_Player_MainWeaponSecondary = m_Player.FindAction("MainWeaponSecondary", throwIfNotFound: true);
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m_Player_MainWeaponTertiary = m_Player.FindAction("MainWeaponTertiary", throwIfNotFound: true);
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m_Player_MainWeaponQuaternary = m_Player.FindAction("MainWeaponQuaternary", throwIfNotFound: true);
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m_Player_MainWeaponQuinary = m_Player.FindAction("MainWeaponQuinary", throwIfNotFound: true);
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m_Player_MainWeaponSpecialA = m_Player.FindAction("MainWeaponSpecialA", throwIfNotFound: true);
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m_Player_MainWeaponSpecialB = m_Player.FindAction("MainWeaponSpecialB", throwIfNotFound: true);
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m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
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m_Player_Reload = m_Player.FindAction("Reload", throwIfNotFound: true);
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m_Player_UseConsumableItem = m_Player.FindAction("UseConsumableItem", throwIfNotFound: true);
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m_Player_UseSupportEquipment0 = m_Player.FindAction("UseSupportEquipment0", throwIfNotFound: true);
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m_Player_UseSupportEquipment1 = m_Player.FindAction("UseSupportEquipment1", throwIfNotFound: true);
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@@ -850,11 +808,9 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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private readonly InputAction m_Player_Dash;
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private readonly InputAction m_Player_MainWeaponPrimary;
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private readonly InputAction m_Player_MainWeaponSecondary;
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private readonly InputAction m_Player_MainWeaponTertiary;
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private readonly InputAction m_Player_MainWeaponQuaternary;
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private readonly InputAction m_Player_MainWeaponQuinary;
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private readonly InputAction m_Player_MainWeaponSpecialA;
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private readonly InputAction m_Player_MainWeaponSpecialB;
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private readonly InputAction m_Player_Interact;
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private readonly InputAction m_Player_Reload;
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private readonly InputAction m_Player_UseConsumableItem;
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private readonly InputAction m_Player_UseSupportEquipment0;
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private readonly InputAction m_Player_UseSupportEquipment1;
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@@ -903,26 +859,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// </summary>
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public InputAction @MainWeaponSecondary => m_Wrapper.m_Player_MainWeaponSecondary;
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/// <summary>
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/// Provides access to the underlying input action "Player/MainWeaponTertiary".
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/// Provides access to the underlying input action "Player/MainWeaponSpecialA".
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/// </summary>
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public InputAction @MainWeaponTertiary => m_Wrapper.m_Player_MainWeaponTertiary;
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public InputAction @MainWeaponSpecialA => m_Wrapper.m_Player_MainWeaponSpecialA;
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/// <summary>
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/// Provides access to the underlying input action "Player/MainWeaponQuaternary".
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/// Provides access to the underlying input action "Player/MainWeaponSpecialB".
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/// </summary>
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public InputAction @MainWeaponQuaternary => m_Wrapper.m_Player_MainWeaponQuaternary;
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/// <summary>
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/// Provides access to the underlying input action "Player/MainWeaponQuinary".
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/// </summary>
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public InputAction @MainWeaponQuinary => m_Wrapper.m_Player_MainWeaponQuinary;
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public InputAction @MainWeaponSpecialB => m_Wrapper.m_Player_MainWeaponSpecialB;
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/// <summary>
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/// Provides access to the underlying input action "Player/Interact".
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/// </summary>
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public InputAction @Interact => m_Wrapper.m_Player_Interact;
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/// <summary>
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/// Provides access to the underlying input action "Player/Reload".
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/// </summary>
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public InputAction @Reload => m_Wrapper.m_Player_Reload;
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/// <summary>
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/// Provides access to the underlying input action "Player/UseConsumableItem".
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/// </summary>
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public InputAction @UseConsumableItem => m_Wrapper.m_Player_UseConsumableItem;
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@@ -1014,21 +962,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@MainWeaponSecondary.started += instance.OnMainWeaponSecondary;
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@MainWeaponSecondary.performed += instance.OnMainWeaponSecondary;
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@MainWeaponSecondary.canceled += instance.OnMainWeaponSecondary;
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@MainWeaponTertiary.started += instance.OnMainWeaponTertiary;
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@MainWeaponTertiary.performed += instance.OnMainWeaponTertiary;
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@MainWeaponTertiary.canceled += instance.OnMainWeaponTertiary;
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@MainWeaponQuaternary.started += instance.OnMainWeaponQuaternary;
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@MainWeaponQuaternary.performed += instance.OnMainWeaponQuaternary;
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@MainWeaponQuaternary.canceled += instance.OnMainWeaponQuaternary;
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@MainWeaponQuinary.started += instance.OnMainWeaponQuinary;
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@MainWeaponQuinary.performed += instance.OnMainWeaponQuinary;
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@MainWeaponQuinary.canceled += instance.OnMainWeaponQuinary;
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@MainWeaponSpecialA.started += instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialA.performed += instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialA.canceled += instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialB.started += instance.OnMainWeaponSpecialB;
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@MainWeaponSpecialB.performed += instance.OnMainWeaponSpecialB;
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@MainWeaponSpecialB.canceled += instance.OnMainWeaponSpecialB;
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@Interact.started += instance.OnInteract;
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@Interact.performed += instance.OnInteract;
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@Interact.canceled += instance.OnInteract;
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@Reload.started += instance.OnReload;
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@Reload.performed += instance.OnReload;
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@Reload.canceled += instance.OnReload;
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@UseConsumableItem.started += instance.OnUseConsumableItem;
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@UseConsumableItem.performed += instance.OnUseConsumableItem;
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@UseConsumableItem.canceled += instance.OnUseConsumableItem;
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@@ -1094,21 +1036,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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@MainWeaponSecondary.started -= instance.OnMainWeaponSecondary;
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@MainWeaponSecondary.performed -= instance.OnMainWeaponSecondary;
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@MainWeaponSecondary.canceled -= instance.OnMainWeaponSecondary;
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@MainWeaponTertiary.started -= instance.OnMainWeaponTertiary;
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@MainWeaponTertiary.performed -= instance.OnMainWeaponTertiary;
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@MainWeaponTertiary.canceled -= instance.OnMainWeaponTertiary;
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@MainWeaponQuaternary.started -= instance.OnMainWeaponQuaternary;
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@MainWeaponQuaternary.performed -= instance.OnMainWeaponQuaternary;
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@MainWeaponQuaternary.canceled -= instance.OnMainWeaponQuaternary;
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@MainWeaponQuinary.started -= instance.OnMainWeaponQuinary;
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@MainWeaponQuinary.performed -= instance.OnMainWeaponQuinary;
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@MainWeaponQuinary.canceled -= instance.OnMainWeaponQuinary;
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@MainWeaponSpecialA.started -= instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialA.performed -= instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialA.canceled -= instance.OnMainWeaponSpecialA;
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@MainWeaponSpecialB.started -= instance.OnMainWeaponSpecialB;
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@MainWeaponSpecialB.performed -= instance.OnMainWeaponSpecialB;
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@MainWeaponSpecialB.canceled -= instance.OnMainWeaponSpecialB;
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@Interact.started -= instance.OnInteract;
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@Interact.performed -= instance.OnInteract;
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@Interact.canceled -= instance.OnInteract;
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@Reload.started -= instance.OnReload;
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@Reload.performed -= instance.OnReload;
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@Reload.canceled -= instance.OnReload;
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@UseConsumableItem.started -= instance.OnUseConsumableItem;
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@UseConsumableItem.performed -= instance.OnUseConsumableItem;
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@UseConsumableItem.canceled -= instance.OnUseConsumableItem;
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@@ -1280,26 +1216,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnMainWeaponSecondary(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "MainWeaponTertiary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// Method invoked when associated input action "MainWeaponSpecialA" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnMainWeaponTertiary(InputAction.CallbackContext context);
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void OnMainWeaponSpecialA(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "MainWeaponQuaternary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// Method invoked when associated input action "MainWeaponSpecialB" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnMainWeaponQuaternary(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "MainWeaponQuinary" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnMainWeaponQuinary(InputAction.CallbackContext context);
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void OnMainWeaponSpecialB(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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@@ -1308,13 +1237,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnInteract(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "Reload" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
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/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
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void OnReload(InputAction.CallbackContext context);
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/// <summary>
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/// Method invoked when associated input action "UseConsumableItem" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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/// </summary>
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/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
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Block a user