做不出来
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@@ -1,13 +1,5 @@
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using System;
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using System.Collections.Generic;
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using ChocDino.UIFX;
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using Cielonos.MainGame.Buffs.Character;
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using Cielonos.MainGame.Characters;
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using Cielonos.MainGame.Effects.Feedback;
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using Cielonos.MainGame.UI;
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using SLSUtilities.Feedback;
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using SLSUtilities.General;
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using SLSUtilities.FunctionalAnimation;
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using SLSUtilities.WwiseAssistance;
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using UnityEngine;
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using Random = UnityEngine.Random;
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@@ -114,11 +106,9 @@ namespace Cielonos.MainGame.Inventory.Collections
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slash.Initialize<NormalArea>(player, this, Fraction.Enemy)
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.SetAttackSubmodule<NormalArea>(attackUnit)
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.SetTimeSubmodule<NormalArea>(2f, 0f, 0.22f)
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.SetTimeSubmodule<NormalArea>(2f, 0.02f, 0.24f)
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.SetHitSubmodule<NormalArea>(0.07f, 3);
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slash.SetImpulseSubmodule(1f).WithRepulsion(5f);
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slash.hitSm.AddHitSound(AK.EVENTS.POLYCHROME_HEAVYATTACKLHIT)
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.AddHitEvent((enemy, hitPosition) =>
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{
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