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@@ -22,7 +22,7 @@ namespace Cielonos.MainGame.Buffs.Character
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private bool _markSpawned = false;
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private VFXObject _markVFX;
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public CowardicePenalty(float thresholdDuration = 20f, float recoveryPerSecond = 20f)
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public CowardicePenalty(float thresholdDuration = 30f, float recoveryPerSecond = 20f)
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{
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Initialize(BuffType.Neutral, BuffDispelLevel.Undispellable);
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contentSubmodule = new ContentSubmodule(this);
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@@ -1,3 +1,4 @@
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using Cielonos.MainGame;
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using Cielonos.MainGame.Characters;
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using SLSUtilities.FunctionalAnimation;
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using SLSUtilities.WwiseAssistance;
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@@ -81,8 +82,8 @@ namespace Cielonos.MainGame.Buffs.Character
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protected override void OnProgressComplete()
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{
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float freezeDuration = 3f * sourceCharacter.attributeSm["NegativeEffectDealtDurationMultiplier"]
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* attachedCharacter.attributeSm["NegativeEffectTakenDurationMultiplier"];
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float freezeDuration = 3f * sourceCharacter.attributeSm[CharacterAttribute.NegativeBuffDealtDurationMultiplier]
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* attachedCharacter.attributeSm[CharacterAttribute.NegativeBuffReceivedDurationMultiplier];
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new Freeze(freezeDuration).Apply(attachedCharacter, sourceCharacter);
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}
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}
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@@ -1,5 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Cielonos.MainGame;
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using Cielonos.MainGame.Characters;
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using SLSUtilities.General;
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using UnityEngine;
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@@ -81,8 +83,8 @@ namespace Cielonos.MainGame.Buffs.Character
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protected override void OnProbabilityComplete()
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{
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float duration = 3f * sourceCharacter.attributeSm["NegativeEffectDealtDurationMultiplier"]
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* attachedCharacter.attributeSm["NegativeEffectTakenDurationMultiplier"];
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float duration = 3f * sourceCharacter.attributeSm[CharacterAttribute.NegativeBuffDealtDurationMultiplier]
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* attachedCharacter.attributeSm[CharacterAttribute.NegativeBuffReceivedDurationMultiplier];
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new Weak(duration).Apply(attachedCharacter, sourceCharacter);
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}
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}
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