做不出来

This commit is contained in:
SoulliesOfficial
2026-06-30 01:48:58 -04:00
parent 9a9e48f8a5
commit ddd387ef35
132 changed files with 8945 additions and 2943 deletions

View File

@@ -6,13 +6,27 @@ using UnityEngine;
namespace Cielonos.MainGame.Characters.AI
{
public enum AttributeCompareMode
{
Value,
Percentage
}
[Category("Cielonos")]
[Description("检查一个属性是否满足条件")]
public class CheckAttribute : AutomataConditionalBase
{
private AttributeSubmodule attributeSm;
[Tooltip("检查的属性名,例如 Health")]
public string attributeName;
[Tooltip("比较模式:数值或百分比")]
public AttributeCompareMode compareMode = AttributeCompareMode.Value;
[Tooltip("百分比比较时作为分母的属性名。留空时默认使用 Maximum + attributeName (例如 MaximumHealth)")]
public string percentBaseAttribute;
public bool isBiggerThan;
public SharedVariable<float> biggerThanValue;
public bool isSmallerThan;
@@ -30,18 +44,32 @@ namespace Cielonos.MainGame.Characters.AI
public override TaskStatus OnUpdate()
{
float attributeValue = attributeSm[attributeName];
float compareBiggerValue = biggerThanValue.Value;
float compareSmallerValue = smallerThanValue.Value;
float compareEqualValue = equalValue.Value;
if (compareMode == AttributeCompareMode.Percentage)
{
string baseAttr = string.IsNullOrEmpty(percentBaseAttribute) ? "Maximum" + attributeName : percentBaseAttribute;
float baseValue = attributeSm[baseAttr];
// 使用逆运算进行比较,防止分母为 0 导致浮点数异常
compareBiggerValue = baseValue * compareBiggerValue;
compareSmallerValue = baseValue * compareSmallerValue;
compareEqualValue = baseValue * compareEqualValue;
}
if (isBiggerThan && attributeValue <= biggerThanValue.Value)
if (isBiggerThan && attributeValue <= compareBiggerValue)
{
return TaskStatus.Failure;
}
if (isSmallerThan && attributeValue >= smallerThanValue.Value)
if (isSmallerThan && attributeValue >= compareSmallerValue)
{
return TaskStatus.Failure;
}
if (isEqual && Mathf.Abs(attributeValue - equalValue.Value) > tolerance)
if (isEqual && Mathf.Abs(attributeValue - compareEqualValue) > tolerance)
{
return TaskStatus.Failure;
}