场景设计

This commit is contained in:
SoulliesOfficial
2026-01-12 03:22:16 -05:00
parent 33b1795c1f
commit d94241f36c
8645 changed files with 1242757 additions and 1039728 deletions

View File

@@ -0,0 +1,20 @@
using UnityEngine;
namespace AllIn13DShader
{
[ExecuteInEditMode]
public class ShaderGlobalTimeController : MonoBehaviour
{
private readonly int globalTimePropertyID = Shader.PropertyToID(ConstantsRuntime.GLOBAL_PROPERTY_GLOBAL_TIME);
private Vector4 timeVector;
private void Update()
{
timeVector.x = Time.unscaledTime / 20f;
timeVector.y = Time.unscaledTime;
timeVector.z = Time.unscaledTime * 2f;
timeVector.w = Time.unscaledTime * 3f;
Shader.SetGlobalVector(globalTimePropertyID, timeVector);
}
}
}