更新
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@@ -1,13 +1,15 @@
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Cielonos.MainGame.Characters
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{
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public class BodyPartsSubcontroller : SubcontrollerBase<CharacterBase>
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{
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[Title("Main Parts")]
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public Transform centerPoint;
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[FormerlySerializedAs("centerPoint")] [Title("Main Parts")]
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public Transform flexibleCenterPoint;
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public Transform staticCenterPoint;
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public Transform footPoint;
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public Transform head;
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public Transform leftHand;
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