This commit is contained in:
SoulliesOfficial
2025-12-17 04:19:38 -05:00
parent 7c1cb7e8e1
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecIndirMatCapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _UVCheckerTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- ALPHA: 0
- AO: 0
- AO_SRC: 0
- BLEND_MODE: 0
- DEBUG: 0
- DETAIL: 0
- DETAIL_MASK_SRC: 0
- DIFF_DIR: 1
- DIFF_INDIR: 1
- EMISS: 0
- EMISS_MASK_SRC: 0
- ENV_BRDF_METHOD: 0
- FRESNEL: 0
- GLOSS: 0
- GLOSS_SRC: 4
- METAL: 0
- METAL_SRC: 1
- RIM: 0
- SHADOW_COL: 0
- SHADOW_COLOR: 0
- SKIN: 0
- SKIN_SRC: 0
- SPEC_DIR: 1
- SPEC_INDIR: 1
- SSS_RIM: 0
- _: 0
- _AO_SRC: 0
- _AlphaClip: 0
- _AlphaClipping: 0
- _AlphaCutoff: 0.5
- _AlphaDstBlend: 0
- _AlphaSrcBlend: 1
- _AutoRenderSettings: 1
- _BLEND_MODE: 0
- _BRUSHED_TEX: 0
- _BaseFoldout: 1
- _BaseTexFoldout: 1
- _Blend: 0
- _BlendControl: 0
- _BlendingMode: 0
- _BrushedNormal: 1
- _BumpScale: 1
- _CastShadows: 1
- _ChannelDatasFoldout: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorAdjustFoldout: 1
- _Cull: 2
- _CustomLightmapFormat: 0
- _Cutoff: 0.5
- _DEBUG: 0
- _DEBUG_COLOR: 0
- _DETAIL: 0
- _DETAIL_MAP: 0
- _DETAIL_MASK_SRC: 0
- _DIFF_DIR: 1
- _DIFF_INDIR: 1
- _DIRECT_DIFFUSE: 1
- _DIRECT_DIFFUSE_RAMP: 0
- _DIRECT_DIFFUSE_SSS_CURVATURE_SRC: 0
- _DIRECT_DIFFUSE_SSS_RIM: 0
- _DIRECT_SPECULAR: 1
- _DIRECT_SPECULAR_BRUSHED_TEX: 0
- _DIRECT_SPECULAR_FLOW_MAP: 0
- _Debug: 0
- _DebugBaseMask: 0
- _DebugColorFoldout: 1
- _DebugDataSource: 0
- _DebugDir: 0
- _DebugDirection: 0
- _DebugDirectionData: 0
- _DebugDot: 0
- _DebugDotProduct: 0
- _DebugDotResult: 0
- _DebugFinalColor: 0
- _DebugFinalHSV: 0
- _DebugFoldout: 1
- _DebugGI: 0
- _DebugHSV: 0
- _DebugLightingFac: 0
- _DebugLightingFactor: 0
- _DebugMainLight: 0
- _DebugMainLightData: 0
- _DebugMapColor: 0
- _DebugMiscs: 0
- _DebugPBR: 0
- _DebugPBRData: 0
- _DebugRGBA: 0
- _DebugTBN: 0
- _DebugTexChannel: 0
- _DebugTexCol: 0
- _DebugTexSource: 0
- _DebugTextureColor: 0
- _DebugVertCol: 0
- _DebugVertexColor: 0
- _DebugWorldMatrix: 0
- _DetailAlbedoMapScale: 1
- _DetailBumpScale: 1
- _DetailMapFoldout: 1
- _DetailMaskSrc: 0
- _DetailNormalMapScale: 1
- _DiffDirFoldout: 1
- _DiffDirWrap: 0
- _DiffIndirFoldout: 1
- _DirectDiffuseSSSThicknessSrc: 0
- _DirectDiffuseShadowLift: 0
- _DirectSpecularBrushedNormalScale: 1
- _DstBlend: 0
- _EMISSION: 0
- _EMISSION_MASK_SRC: 0
- _ENV_BRDF_METHOD: 0
- _Emiss: 0
- _EmissFoldout: 1
- _EmissionMaskSrc: 0
- _EnvironmentReflections: 1
- _FillLight: 0
- _FillLightFoldout: 1
- _FillLightRecvShadows: 1
- _FresnelFoldout: 1
- _FresnelRecvShadows: 1
- _GLOSS_SRC: 4
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _INDIRECT_DIFFUSE: 1
- _INDIRECT_SPECULAR: 1
- _Keywords: 0
- _LIGHTPROBE_PIXEL: 0
- _LocalMipmapBias: -1
- _MATCAP: 0
- _MATCAP_LAYER1: 0
- _MATCAP_LAYER2: 0
- _MATCAP_LAYER3: 0
- _MATCAP_LAYER4: 0
- _MATCAP_MASK_SRC: 0
- _METALLIC_SRC: 1
- _METAL_SRC: 1
- _MatCapBaseMapIntensity1: 1
- _MatCapBaseMapIntensity2: 1
- _MatCapBaseMapIntensity3: 1
- _MatCapBaseMapIntensity4: 1
- _MatCapBlendMode1: 2
- _MatCapBlendMode2: 2
- _MatCapBlendMode3: 2
- _MatCapBlendMode4: 2
- _MatCapColorIntensity1: 1
- _MatCapColorIntensity2: 1
- _MatCapColorIntensity3: 1
- _MatCapColorIntensity4: 1
- _MatCapLightIntensity1: 1
- _MatCapLightIntensity2: 1
- _MatCapLightIntensity3: 1
- _MatCapLightIntensity4: 1
- _MatCapRotationDegrees1: 0
- _MatCapRotationDegrees2: 0
- _MatCapRotationDegrees3: 0
- _MatCapRotationDegrees4: 0
- _MatCapShadowIntensity1: 1
- _MatCapShadowIntensity2: 1
- _MatCapShadowIntensity3: 1
- _MatCapShadowIntensity4: 1
- _Metallic: 0
- _MetallicSrc: 1
- _NORMALMAP: 0
- _NormalScale: 1
- _NormalScale2: 1
- _NormalScale3: 1
- _OCCLUSION_SRC: 0
- _OUTLINE: 0
- _OcclusionSrc: 0
- _OcclusionStrength: 1
- _OtherFoldout: 1
- _Outline: 0
- _OutlineFoldout: 1
- _OutlineHelpBox: 0
- _OutlineThickness: 0.0025
- _OutlineWidth: 0.0025
- _PARALLAXMAP: 0
- _PBRDatasFoldout: 1
- _Parallax: 0.005
- _ParallaxScale: 0.005
- _PixelNormal: 0
- _PreserveSpecular: 1
- _QueueControl: 0
- _QueueOffset: 0
- _RAMP: 0
- _RIM: 0
- _Ramp: 0
- _ReceiveShadows: 1
- _RenderSettings: 0
- _RenderSettingsFoldout: 1
- _RimFoldout: 1
- _RimReceiveShadows: 0.6
- _SHADOW_COLOR: 0
- _SKIN_SRC: 0
- _SMOOTHNESS_SRC: 4
- _SPEC_DIR: 1
- _SPEC_INDIR: 1
- _SSS_RIM: 0
- _SURFACE_TYPE: 0
- _ShadowCol: 0
- _ShadowColFoldout: 1
- _ShadowColorFoldout: 1
- _Shininess: 0.078125
- _Smoothness: 0.5
- _SmoothnessSrc: 4
- _SmoothnessTextureChannel: 0
- _SpecDirFoldout: 1
- _SpecIndir: 0
- _SpecIndirFoldout: 1
- _SpecularHighlights: 1
- _SrcBlend: 1
- _Surface: 0
- _Tex2: 0
- _Tex2Foldout: 1
- _Tex3: 0
- _Tex3Foldout: 1
- _UseBrushedTex: 0
- _UsePixelLightprobe: 0
- _UseWorldMatrix: 0
- _WorkflowMode: 1
- _ZTest: 4
- _ZWrite: 1
- _ZWriteControl: 0
- _ZWriteMode: 0
m_Colors:
- _AORemap: {r: 0, g: 1, b: 0, a: 1}
- _AlphaRemap: {r: 0, g: 1, b: 0, a: 1}
- _AnisoCtrl: {r: 0.25, g: 0.75, b: 1, a: 0}
- _BaseColor: {r: 0.8018868, g: 0.8018868, b: 0.8018868, a: 1}
- _BaseColor2: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor3: {r: 1, g: 1, b: 1, a: 1}
- _CastShadowCol: {r: 0.5, g: 0.5, b: 0.5, a: 0}
- _Color: {r: 0.7075472, g: 0.7075472, b: 0.7075472, a: 1}
- _Color2: {r: 1, g: 1, b: 1, a: 1}
- _Color3: {r: 1, g: 1, b: 1, a: 1}
- _CustomLightmapCol: {r: 1, g: 1, b: 1, a: 1}
- _CustomLightmapColor: {r: 1, g: 1, b: 1, a: 1}
- _DetailColor: {r: 1, g: 1, b: 1, a: 1}
- _DetailMapCtrl: {r: -50, g: 0, b: -1, a: 0}
- _DetailMapParams: {r: -50, g: 0, b: -1, a: 0}
- _DetailParams: {r: -50, g: 0, b: -1, a: 0}
- _DiffIndirCtrl: {r: 1, g: 1, b: 0, a: 0}
- _DirectDiffuseSSSColor: {r: 1, g: 1, b: 1, a: 1}
- _DirectDiffuseSSSParams: {r: 1, g: 0.2, b: 0.66, a: 0.5}
- _DirectDiffuseSSSRimParams: {r: 0, g: 1, b: 0, a: 0}
- _DirectSpecularAnisoParams: {r: 0.25, g: 0.75, b: 1, a: 0}
- _DirectSpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _DirectSpecularHairParams: {r: 1, g: 64, b: 0, a: 4}
- _EmissCol: {r: 1, g: 1, b: 1, a: 1}
- _EmissFlowDir: {r: 0, g: 0, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionFlowDirection: {r: 0, g: 0, b: 0, a: 0}
- _FillLightCtrl: {r: 1, g: 0, b: 0, a: 1}
- _FillLightDiffCol: {r: 1, g: 1, b: 1, a: 1}
- _FillLightSpecCol: {r: 1, g: 1, b: 1, a: 1}
- _FresnelCol: {r: 1, g: 1, b: 1, a: 1}
- _FresnelDir: {r: 1, g: 1, b: 0, a: 0}
- _FresnelParams: {r: 0.5, g: 1, b: 4, a: 8}
- _GlossRemap: {r: 0, g: 1, b: 0, a: 1}
- _HeightWeight: {r: 0.3, g: 0.3, b: 0.3, a: 0.3}
- _IndirectDiffuseParams: {r: 1, g: 1, b: 0, a: 0}
- _IndirectSpecularParams: {r: 1, g: 0, b: 1, a: 0}
- _MatCapColor1: {r: 1, g: 1, b: 1, a: 1}
- _MatCapColor2: {r: 1, g: 1, b: 1, a: 1}
- _MatCapColor3: {r: 1, g: 1, b: 1, a: 1}
- _MatCapColor4: {r: 1, g: 1, b: 1, a: 1}
- _MetalRemap: {r: 0, g: 1, b: 0, a: 1}
- _Metallic: {r: 0, g: 0, b: 0, a: 0}
- _NormalStrength: {r: -1, g: -1, b: -1, a: -1}
- _OutlineCol: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _OutlineColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _RimColor: {r: 1, g: 1, b: 1, a: 1}
- _RimDirection: {r: 1, g: 1, b: 0, a: 0}
- _RimParams: {r: 0, g: 1, b: 4, a: 8}
- _SSHairCtrl: {r: 1, g: 64, b: 0, a: 4}
- _SSSCol: {r: 1, g: 1, b: 1, a: 1}
- _SSSColor: {r: 1, g: 1, b: 1, a: 1}
- _SSSCtrl: {r: 1, g: 0.2, b: 0.66, a: 0}
- _SSSRimCtrl: {r: 0, g: 0.5, b: 0.5, a: 0}
- _SelfShadowCol: {r: 0.5, g: 0.5, b: 0.5, a: 0}
- _ShadowColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _SkinRemap: {r: 0, g: 1, b: 0, a: 1}
- _Smoothness: {r: 0, g: 0, b: 0, a: 0}
- _SpecCol: {r: 1, g: 1, b: 1, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecIndirCtrl: {r: 1, g: 0, b: 0, a: 0}
- _Tex2Ctrl: {r: -50, g: 0, b: -1, a: 0}
- _Tilling: {r: 1, g: 1, b: 0, a: 0}
- _WorldMatrix0: {r: 1, g: 0, b: 0, a: 0}
- _WorldMatrix1: {r: 0, g: 1, b: 0, a: 0}
- _WorldMatrix2: {r: 0, g: 0, b: 1, a: 0}
- _WorldMatrix3: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

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