IFD敌人初步
This commit is contained in:
@@ -712,9 +712,18 @@ namespace Cielonos.MainGame.Editor
|
||||
// Mouse up
|
||||
if (e.type == EventType.MouseUp)
|
||||
{
|
||||
if (currentDragMode == DragMode.MoveBeat && draggingBeatIndex >= 0)
|
||||
if (currentDragMode == DragMode.MoveBeat && draggingBeatIndex >= 0 && draggingBeatIndex < targetData.beatMarkers.Count)
|
||||
{
|
||||
// Snap if close to grid
|
||||
var draggedMarker = targetData.beatMarkers[draggingBeatIndex];
|
||||
targetData.SortBeats(); // Keep sorted after drag
|
||||
|
||||
// Re-select the dragged marker
|
||||
int newIndex = targetData.beatMarkers.IndexOf(draggedMarker);
|
||||
selectedBeatIndex = newIndex;
|
||||
selectedBeatIndices.Clear();
|
||||
if (newIndex != -1)
|
||||
selectedBeatIndices.Add(newIndex);
|
||||
|
||||
EditorUtility.SetDirty(targetData);
|
||||
}
|
||||
|
||||
@@ -958,16 +967,39 @@ namespace Cielonos.MainGame.Editor
|
||||
|
||||
Undo.RecordObject(targetData, "Snap Beats to Grid");
|
||||
|
||||
// Cache the selected markers before sorting changes their indices
|
||||
List<BeatMarker> selectedMarkers = new List<BeatMarker>();
|
||||
foreach (int idx in selectedBeatIndices)
|
||||
{
|
||||
if (idx < 0 || idx >= targetData.beatMarkers.Count) continue;
|
||||
var marker = targetData.beatMarkers[idx];
|
||||
if (idx >= 0 && idx < targetData.beatMarkers.Count)
|
||||
{
|
||||
selectedMarkers.Add(targetData.beatMarkers[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var marker in selectedMarkers)
|
||||
{
|
||||
float adjustedTime = marker.time - targetData.audioStartOffset;
|
||||
int nearestBeatNum = Mathf.RoundToInt(adjustedTime / beatInterval);
|
||||
marker.time = targetData.audioStartOffset + nearestBeatNum * beatInterval;
|
||||
}
|
||||
|
||||
targetData.SortBeats(); // Keep sorted
|
||||
targetData.RecalculateBarIndices();
|
||||
|
||||
// Re-select markers by finding their new indices
|
||||
selectedBeatIndices.Clear();
|
||||
selectedBeatIndex = -1;
|
||||
for (int i = 0; i < targetData.beatMarkers.Count; i++)
|
||||
{
|
||||
if (selectedMarkers.Contains(targetData.beatMarkers[i]))
|
||||
{
|
||||
selectedBeatIndices.Add(i);
|
||||
if (selectedBeatIndex == -1)
|
||||
selectedBeatIndex = i;
|
||||
}
|
||||
}
|
||||
|
||||
EditorUtility.SetDirty(targetData);
|
||||
isDirty = true;
|
||||
}
|
||||
@@ -1008,6 +1040,7 @@ namespace Cielonos.MainGame.Editor
|
||||
|
||||
var marker = new BeatMarker(time, tags);
|
||||
targetData.beatMarkers.Add(marker);
|
||||
targetData.SortBeats(); // Keep sorted
|
||||
|
||||
// Calculate bar/beat index
|
||||
float beatInterval = targetData.BeatInterval;
|
||||
@@ -1019,7 +1052,8 @@ namespace Cielonos.MainGame.Editor
|
||||
marker.beatInBar = totalBeat % targetData.beatsPerBar;
|
||||
}
|
||||
|
||||
int newIndex = targetData.beatMarkers.Count - 1;
|
||||
// Find the new index after sorting
|
||||
int newIndex = targetData.beatMarkers.IndexOf(marker);
|
||||
selectedBeatIndex = newIndex;
|
||||
selectedBeatIndices.Clear();
|
||||
selectedBeatIndices.Add(newIndex);
|
||||
|
||||
Reference in New Issue
Block a user