MusicBeat

This commit is contained in:
SoulliesOfficial
2026-05-26 00:21:27 -04:00
parent 649b7a5ddc
commit b5cb6152ff
663 changed files with 534461 additions and 587 deletions

View File

@@ -1,9 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using AK.Wwise;
using Sirenix.OdinInspector;
using UnityEngine.Serialization;
using UnityEngine;
using Event = AK.Wwise.Event;
namespace SLSUtilities.WwiseAssistance
{
@@ -13,24 +12,52 @@ namespace SLSUtilities.WwiseAssistance
public Event playMusicEvent; // 播放背景音乐的事件
public Event stopMusicEvent; // 停止播放背景音乐的事件
/// <summary>
/// 是否被外部系统(如 MusicBeatSystem覆盖中
/// </summary>
[ShowInInspector, ReadOnly]
private bool isOverridden;
/// <summary>
/// 最后一次播放请求的音乐 State 名称,用于恢复
/// </summary>
private string lastMusicStateName;
private void Start()
{
PlayMusic("NormalMusic");
}
/// <summary>
/// 播放指定 State 的背景音乐。被覆盖期间调用会被静默忽略
/// </summary>
public void PlayMusic(string musicStateName)
{
//if (baseMusicDictionary.ContainsKey(musicStateName))
if (isOverridden)
{
stopMusicEvent.Post(gameObject);
//baseMusicDictionary[musicStateName].SetValue();
playMusicEvent.Post(gameObject);
lastMusicStateName = musicStateName;
return;
}
lastMusicStateName = musicStateName;
stopMusicEvent.Post(gameObject);
playMusicEvent.Post(gameObject);
}
/// <summary>
/// 停止背景音乐
/// </summary>
public void StopMusic()
{
stopMusicEvent.Post(gameObject);
}
/// <summary>
/// 设置覆盖状态。被覆盖期间,常规 PlayMusic 调用将被静默忽略
/// </summary>
public void SetOverride(bool overridden)
{
isOverridden = overridden;
}
}
}
}