MusicBeat

This commit is contained in:
SoulliesOfficial
2026-05-26 00:21:27 -04:00
parent 649b7a5ddc
commit b5cb6152ff
663 changed files with 534461 additions and 587 deletions

View File

@@ -16,24 +16,24 @@ namespace Cielonos.MainGame
Farthest
}
public List<CharacterBase> activeEnemiesList;
public List<Enemy> activeEnemiesList;
/// <summary>
/// 敌人从活跃列表中移除时触发(即敌人死亡/离场)。
/// 参数为被移除的敌人实例。
/// </summary>
public event Action<CharacterBase> OnEnemyRemoved;
public event Action<Enemy> OnEnemyRemoved;
public EnemySubmodule(CombatManager owner) : base(owner)
{
activeEnemiesList = new List<CharacterBase>();
activeEnemiesList = new List<Enemy>();
}
/// <summary>
/// 将敌人从活跃列表中移除并触发 OnEnemyRemoved 事件。
/// 由 Automata.Die() 调用,替代直接操作 activeEnemiesList。
/// </summary>
public void RemoveEnemy(CharacterBase enemy)
public void RemoveEnemy(Enemy enemy)
{
if (!activeEnemiesList.Remove(enemy)) return;
OnEnemyRemoved?.Invoke(enemy);
@@ -47,10 +47,10 @@ namespace Cielonos.MainGame
activeEnemiesList.Clear();
}
public List<CharacterBase> GetEnemiesInRadius(Vector3 origin, float radius, SortingType sortingType = SortingType.Nearest)
public List<Enemy> GetEnemiesInRadius(Vector3 origin, float radius, SortingType sortingType = SortingType.Nearest)
{
List<CharacterBase> enemiesInRadius = new List<CharacterBase>();
foreach (CharacterBase enemy in activeEnemiesList)
List<Enemy> enemiesInRadius = new List<Enemy>();
foreach (Enemy enemy in activeEnemiesList)
{
float enemyRadius = enemy.collisionSc.useCharacterController
? enemy.collisionSc.characterController.radius
@@ -78,12 +78,12 @@ namespace Cielonos.MainGame
/// <summary>
/// 获取所有可见敌人
/// </summary>
public List<CharacterBase> GetVisibleEnemies(float radius = 50f)
public List<Enemy> GetVisibleEnemies(float radius = 50f)
{
List<CharacterBase> result = new List<CharacterBase>();
List<CharacterBase> enemies = GetEnemiesInRadius(Player.transform.position, radius);
List<Enemy> result = new List<Enemy>();
List<Enemy> enemies = GetEnemiesInRadius(Player.transform.position, radius);
foreach (CharacterBase enemy in enemies)
foreach (Enemy enemy in enemies)
{
if (enemy == null || enemy.statusSm.isDead) continue;
@@ -104,9 +104,9 @@ namespace Cielonos.MainGame
/// <summary>
/// 获取按屏幕X坐标从左到右排序的可见敌人列表
/// </summary>
public List<CharacterBase> GetVisibleEnemiesSortedByScreenX(float radius = 50f)
public List<Enemy> GetVisibleEnemiesSortedByScreenX(float radius = 50f)
{
List<CharacterBase> visibleEnemies = GetVisibleEnemies(radius);
List<Enemy> visibleEnemies = GetVisibleEnemies(radius);
visibleEnemies.Sort((a, b) =>
{