MusicBeat
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@@ -43,7 +43,7 @@ namespace Cielonos.MainGame.Inventory.Collections
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private void SpreadDecay(Fusion fusion, AttackAreaBase attackArea)
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{
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CharacterBase target = fusion.attachedCharacter;
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List<CharacterBase> affectedTargets = CombatManager.EnemySm.GetEnemiesInRadius(target.centerPosition, 10f);
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List<Enemy> affectedTargets = CombatManager.EnemySm.GetEnemiesInRadius(target.centerPosition, 10f);
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float decayDamage = passiveAttributeSm.GetItemAttribute("DecayDamage");
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affectedTargets.ForEach(t => new Decay(decayDamage).Apply(t));
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}
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